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| level = 12 <!--;16{{honour}}--> | | level = 12 <!--;16{{honour}}--> | ||
| h level = 16 | | h level = 16 | ||
| race = [[ | | race = [[Cambion]] / {{FRWiki|Devil}} | ||
| type = Fiend | | type = [[Fiend]] | ||
| hp = 666 | | hp = 666 | ||
| ac = 21 | | ac = 21 | ||
| size = Medium | | size = [[Medium]] | ||
| weight kg = 80 | | weight kg = 80 | ||
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | | resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | ||
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| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper | | passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper | ||
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke | | h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke | ||
| uid = S_GLO_Monitor | |||
| uuid = f65becd6-5cd7-4c88-b85e-6dd06b60f7b8 | |||
| stats = GLO_Raphael | |||
| uid2 = S_Dummy_Monitor_DevilForm | |||
| uuid2 = 4a4326cc-be91-4903-9bd6-31bbf5a9ff42 | |||
| stats2 = GLO_Raphael | |||
| uid3 = QUEST_Monitor_DevilForm | |||
| uuid3 = 1f9da419-8224-42e8-894a-8907cb978360 | |||
| stats3 = GLO_Raphael | |||
| uid4 = QUEST_Monitor_BeastForm | |||
| uuid4 = 001b64f6-4918-4045-8197-878cf263e893 | |||
| stats4 = LOW_Monitor_BeastForm | |||
| uid5 = BASE_Demon_Raphael | |||
| uuid5 = e7e3c5ee-b26d-43e0-874c-0776a6b20221 | |||
| stats5 = LOW_Monitor_BeastForm | |||
| uid6 = LOW_Raphael_MonsterForm | |||
| uuid6 = f5e9cb22-70c4-46ba-bff8-ed9fe8dfb1c8 | |||
| stats6 = LOW_Raphael_Monster_Form_Stats | |||
}} | }} | ||
{{CombatTab}} | {{CombatTab}} | ||
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| image = Raphael Ascended Fiend Model.png | | image = Raphael Ascended Fiend Model.png | ||
| level = 12 | | level = 12 | ||
| h level = 16 | |||
| str = 20 | | str = 20 | ||
| dex = 16 | | dex = 16 | ||
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====Soul Pillar Proximity==== | ====Soul Pillar Proximity==== | ||
{{condition|Soul Pillar Proximity}} | {{condition|Soul Pillar Proximity}} | ||
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] score. | * This condition stacks for each [[Pillar of Souls|Soul Pillar]] still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] score. | ||
* In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27. | * In total, at the beginning of combat, Raphael will have 28 Dexterity and an AC of 27. | ||
====Soul Charges==== | ====Soul Charges==== | ||
{{condition|Soul Charges}} | {{condition|Soul Charges}} | ||
* This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar. | * This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining [[Pillar of Souls|pillar]]. | ||
* This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar. | * This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar. | ||
* Raphael uses these charges as spell slots. | * Raphael uses these charges as spell slots. | ||
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* Placing {{SmRarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} or {{SmRarityItem|Runepowder Barrel|alias=Runepowder Barrels}} around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | * Placing {{SmRarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} or {{SmRarityItem|Runepowder Barrel|alias=Runepowder Barrels}} around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | ||
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | * Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | ||
* If you want to keep [[Korrilla]] alive, switch to non-lethal combat and do not convince [[Yurgir]] to side with you given the option. He will most likely end up killing her in one or two hits. On the other hand, succeeding the rather difficult Persuasion check to convince him will make this fight significantly easier since he is quite a powerful combatant. | |||
=== During combat === | === During combat === | ||
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** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ||
** The {{SmRarityItem|Orphic Hammer}}, which is picked up at the House of Hope, may be useful for destroying the pillars. | ** The {{SmRarityItem|Orphic Hammer}}, which is picked up at the House of Hope, may be useful for destroying the pillars. | ||
* A [[Hastened (Condition)|Hastened]] party will have a much easier time destroying the Soul Pillars before Raphael can do much damage. The most efficient way to do this is to use a [[Haste Spore Grenade]] which hastens your party every time they walk into the cloud. The enemy AI does not take advantage of this, and will not intentionally walk into the cloud, though they might happen to walk through it during their regular pathfinding. | |||
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | *Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage. | ||
*{{SAI|Planar Binding}} is useful here for controlling the cambions. | *{{SAI|Planar Binding}} is useful here for controlling the cambions. | ||
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*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits. | *{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits. | ||
*{{SAI|Silence}}, combined with any method of immobilization, can reduce the effectiveness of Raphael's soul absorbtion. While he can still consume souls, he cannot cast any of the enhanced spells provided by his soul charges. It can be hard to keep him still, but a {{SAI|Phantasmal Killer}} from a caster with a high enough save DC has a high chance of keeping him locked within the field of silence. | *{{SAI|Silence}}, combined with any method of immobilization, can reduce the effectiveness of Raphael's soul absorbtion. While he can still consume souls, he cannot cast any of the enhanced spells provided by his soul charges. It can be hard to keep him still, but a {{SAI|Phantasmal Killer}} from a caster with a high enough save DC has a high chance of keeping him locked within the field of silence. | ||
*{{SAI|Punish Divinity}} can be completely negated by having Raphael use his reaction on a {{SAI|Opportunity Attack}} | |||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} |