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edits→Windmill Basement
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{{Location page | {{Location page | ||
| prefix = The | |||
| name = Abandoned Windmill | | name = Abandoned Windmill | ||
| alt name = | | alt name = | ||
| image = Abandoned Windmill.jpg | | image = Abandoned Windmill.jpg | ||
| image description = | | image description = Abandoned Windmill on a hill in Rivington | ||
| act = three | | act = three | ||
| summary = It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby. | | summary = It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]]. A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby. | ||
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}} | }} | ||
== Overview == | == Overview == | ||
=== | === Windmill Basement === | ||
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed {{CharLink|Mind flayer (windmill)|Mind Flayer}} can be found. Waking the mind flayer begins the quest {{Quest|Feed the Mind Flayer}}. A haystack just outside the windmill can be investigated. A successful {{Ability Check|Investigation|25}} reveals a single {{SmRarityItem|Arrow of Acid}}. | |||
== | ==Related locations== | ||
* {{Loc|Rivington}} | |||
==Notable characters== | ==Notable characters== | ||
* | * {{MdCharLink|Mind flayer (windmill)}} | ||
==Related quests== | ==Related quests== |