→Wrath set
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This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects. | This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects. | ||
== Elemental | |||
== Class sets == | |||
===Barbarian set=== | |||
{{main|Barbarian set}} | |||
The barbarian set contains items that interact with barbarian mechanics. The [[Bonespike set]] and [[Wrath set]] are part of it, but those items are not duplicated here. | |||
*{{MdRarityItem|Reason's Grasp}}: Gain 15 {{Temp hp}} when choosing to {{SAI|End Rage}}. | |||
===Bard (Bardic Inspiration) set=== | |||
{{main|Bardic Inspiration set}} | |||
The Bardic Inspiration set is a set of equipment which grant bonuses when using the [[bard|bardic]] skill [[Bardic Inspiration]]. | |||
*{{MdRarityItem|Blazer of Benevolence}}: when you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points. | |||
*{{MdRarityItem|Boots of Brilliance}}: play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest). | |||
*{{MdRarityItem|Cap of Curing}}: when you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. | |||
*{{MdRarityItem|Wondrous Gloves}}: gain one more use of Bardic Inspiration. | |||
===Cleric set=== | |||
{{main|Cleric set}} | |||
The cleric set includes items that interact with cleric mechanics, are only obtainable by clerics, or inflict the {{Cond|Turned}} condition. | |||
* {{MdRarityItem|Amulet of the Devout}}: Gain an extra {{R|chadiv}} charge and + 2 [[Spell Save DC]]. | |||
* {{MdRarityItem|Circlet of Hunting}}: Gain a {{DieIcon|d4|Piercing}} '''+1d4''' bonus to {{Attack Roll}}s against creatures marked by {{Cond|Guiding Bolt}}. | |||
* {{MdRarityItem|Devotee's Mace}}: May use {{SAI|Healing Incense Aura}}. Only obtainable through {{SAI|Divine Intervention}}. | |||
* {{MdRarityItem|Gandrel's Aspiration}}: May use {{SAI|Sacred Munitions}}. | |||
* {{MdRarityItem|The Sacred Star}}: May {{Cond|Turned|Turn}} Undead on hit. | |||
* {{MdRarityItem|Veil of the Morning}}: May {{SAI|Turn Undead}}. Undead have disadvantage when attacking. Advantage on saves caused by Undead. | |||
===Druid set=== | |||
{{main|Druid set}} | |||
The druid set includes items that interact with druid mechanics and enhance shapeshifting. | |||
* {{MdRarityItem|Armour of Landfall}}: May cast {{SAI|Plant Growth}}. Heal {{DamageText|1d4|Healing}} when standing on {{Cond|Plant Growth}} or {{Cond|Difficult Terrain: Vines|Vines}}. | |||
* {{MdRarityItem|Armour of Moonbasking}}: Gain {{Temp hp|22}} after casting {{SAI|Wild Shape}} and reduce incoming damage by 1 while those temporary hit points are active. Gain +2 {{Armour Class}} and {{Advantage}} on {{Saving Throw}}s against spells; persists while in {{SAI|Wild Shape}}. | |||
* {{MdRarityItem|Armour of the Sporekeeper}}: May spread {{SAI|Bibberbang Spores}}, {{SAI|Timmask_Spores_(class_action)|Timmask Spores}}, and {{SAI|Haste Spores}}. Gains +1 [[Spell Save DC]] and deal an additional {{DamageText|1|Necrotic}} damage when dealing {{DamageType|Necrotic}} damage. | |||
* {{MdRarityItem|Ironwood Club}}: Deal an additional {{DamageText|1d4|Bludgeoning}} damage when {{SAI|Shillelagh}} is active. | |||
* {{MdRarityItem|Ironvine Shield}}: Deal {{DamageType|Piercing}} damage when hit in melee while {{SAI|Shillelagh}} is active. | |||
* {{MdRarityItem|Mutilated Carapace}}: Gain a +1 to Attack and Damage rolls while shapeshifting or disguised. | |||
* {{MdRarityItem|Pale Oak}}: May cast {{SAI|Faithwarden's Vines}}. Druidic vines cannot {{Cond|Ensnared|Ensnare}} you and do not count as {{Cond|Difficult Terrain|difficult terrain}}. Only obtainable by druid player character. | |||
* {{MdRarityItem|Shapeshifter Hat}}: Gain an additional use of {{SAI|Wild Shape}}. | |||
* {{MdRarityItem|Shapeshifter's Boon Ring}}: Gain a +1d4 bonus to all {{Ability check}}s while shapeshifting. | |||
===Fighter set=== | |||
{{main|Fighter set}} | |||
The fighter set includes items that interact with fighter mechanics. | |||
* {{MdRarityItem|Charge-Bound Warhammer}}: Deal an additional {{DamageText|1d6|Lightning}} when bound by an Eldritch Knight. | |||
* {{MdRarityItem|Gauntlets of Surging Accuracy}}: Gain a {{DieIcon|d4|Piercing}} +1d4 bonus to {{Attack Roll}}s for the rest of your turn when you use {{SAI|Action Surge}}. | |||
* {{MdRarityItem|Gauntlets of the Warmaster}}: Targets have {{Disadvantage}} on {{Saving Throw}}s against your [[Battle_Master#Level_3|Manoeuvre]] and [[Weapon Actions]]. | |||
===Monk set=== | |||
{{main|Monk set}} | |||
The monk set includes items that interact with monk mechanics. See also [[Kushigo set]], [[Soul set]], [[Unarmed set]], and [[List of features and items that interact with unarmed strikes]]. | |||
* {{MdRarityItem|Armour of Uninhibited Kushigo}}: May use a reaction to make an unarmed strike against an attacker that misses while {{Cond|Patient Defence}} is active. | |||
* {{MdRarityItem|Garb of the Land and Sky}}: Gain {{Cond|Blade Ward}} when using {{SAI|Patient Defence}}. The next {{Attack Roll}} has {{Advantage}} and deals an additional {{DamageText|1d8|Force}} damage after using {{SAI|Step of the Wind}}. | |||
* {{MdRarityItem|Sentient Amulet (Rare)}}: May use {{SAI|Ki Restoration (Lesser)}}. | |||
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: May use {{SAI|Ki Restoration (Greater)}}. | |||
===Paladin set=== | |||
{{main|Paladin set}} | |||
The paladin set includes items that interact with paladin mechanics. | |||
* {{MdRarityItem|Armour of Devotion}}: May use {{SAI|Eternal Devotion}}. | |||
* {{MdRarityItem|Blackguard's Sword}}: May {{Cond|Dazed|Daze}} a target hit with a Smite. | |||
* {{MdRarityItem|Gloves of Heroism}}: Gain {{SAI|Heroism}} when you use your [[Channel Oath]]. | |||
* {{MdRarityItem|Helmet of Smiting}}: Gain {{Temp hp}} equal to your Charisma mod when applying a condition via a Smite spell. | |||
===Ranger set=== | |||
{{main|Ranger set}} | |||
The ranger set includes items that interact with ranger mechanics. | |||
* {{MdRarityItem|Circlet of Hunting}}: Gain a {{DieIcon|d4|Piercing}} '''+1d4''' bonus to {{Attack Roll}}s against creatures marked by {{SAI|Hunter's Mark}}. | |||
===Rogue set=== | |||
{{main|Rogue set}} | |||
The rogue set includes items that interact with rogue mechanics. | |||
* {{MdRarityItem|Stalker Gloves}}: {{SAI|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage. | |||
===Sorcerer set=== | |||
{{main|Sorcerer set}} | |||
The sorcerer set includes items that interact with sorcerer mechanics. | |||
* {{MdRarityItem|Ring of Feywild Sparks}}: Always trigger {{SAI|Wild Magic (passive feature)|Wild Magic}} while {{SAI|Tides of Chaos}} is active. | |||
* {{MdRarityItem|Spellseeking Gloves}}: Gain access to {{SAI|Seeking Spell}}. | |||
===Warlock set=== | |||
{{main|Warlock set}} | |||
The warlock set includes items that interact with warlock mechanics. | |||
* {{MdRarityItem|Caitiff Staff}}: Gain access to {{SAI|Caitiff's Restoration}}. | |||
* {{MdRarityItem|Charge-Bound Warhammer}}: Deal an additional {{DamageText|1d6|Lightning}} when bound as a {{Cond|Pact Weapon}}. | |||
===Wizard set=== | |||
{{main|Wizard set}} | |||
The wizard set includes items that interact with wizard mechanics; they are the only class that scales with {{Ability|Intelligence}}. See also [[Scrolls#Peculiar scrolls|Peculiar scrolls]]. | |||
* {{MdRarityItem|The Pointy Hat}}: Gain a bonus to your {{Ability check|Persuasion}}s equal to your {{Ability|Intelligence}} Modifier. | |||
* {{MdRarityItem|Warped Headband of Intellect}}: Set your {{Ability|Intelligence}} score to 17. | |||
== Damage type sets == | |||
=== Elemental set === | |||
{{main|Elemental set}} | |||
The elemental set confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. As such, this set synergizes with items from the [[Acid set]], [[Cold set]], [[Fire set]], [[Lightning set]], and [[Thunder set]], which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks. | |||
It consists of the following pieces: | |||
* {{MdRarityItem|Amulet of Elemental Torment}}: When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects. | |||
* {{MdRarityItem|Boots of Elemental Momentum}}: Grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip. | |||
* {{MdRarityItem|Cloak of Elemental Absorption}}: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | |||
* {{MdRarityItem|Cloak of the Weave}}: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | |||
* {{MdRarityItem|Creation's Echo}}: Become resistant to an element after dealing its associated damage. | |||
* {{MdRarityItem|Drakethroat Glaive}}: Cast [[Draconic Elemental Weapon]] once per long rest. | |||
* {{MdRarityItem|Flail of Ages}}: Inflicts conditions when {{DamageType|Acid}}, {{DamageType|Cold}}, or {{DamageType|Fire}} damage is dealt. | |||
* {{MdRarityItem|Markoheshkir}}: Cast [[Kereska's Favour]] once per short rest. | |||
* {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip. | |||
* {{MdRarityItem|Ring of Elemental Infusion}}: Adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.<br /> | |||
=== Acid set === | === Acid set === | ||
{{main|Acid set}} | {{main|Acid set}} | ||
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces: | The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. Syngerizes with items from the [[Elemental set]], which are not duplicated here. It consists of the following pieces: | ||
* {{MdRarityItem| | * {{MdRarityItem|Caustic Band}}: Your weapon attacks also deal {{damage color|Acid|2 Acid}} damage. | ||
* {{MdRarityItem| | * {{MdRarityItem|Corrosive Flail}}: Use [[Corrosive Strike]] once per short rest. | ||
* {{MdRarityItem| | * {{MdRarityItem|Fleshmelter Cloak}}: Whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage. | ||
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: | * {{MdRarityItem|Ichorous Gloves}}: When the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s). | ||
* {{MdRarityItem|Melf's First Staff}}: Cast [[Melf's Acid Arrow]] once per long rest. | |||
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: Acidic surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage. | |||
=== Cold set === | === Cold set === | ||
{{main|Cold set}} | {{main|Cold set}} | ||
The | The Frost set is a set of equipment that helps the user deal {{DamageType|Cold}} damage and inflict the conditions {{Cond|Encrusted with Frost}} or {{Cond|Wet}}. Syngerizes with items from the [[Elemental set]], which are not duplicated here. It consists of the following pieces : | ||
* {{MdRarityItem| | |||
* {{MdRarityItem|Coldbrim Hat}}: | * {{MdRarityItem|Absolute's Protector}}: Cast [[Fire Shield: Chill]] once per long rest. | ||
* {{MdRarityItem|Robe | * {{MdRarityItem|Cold Snap}}: Deal d4 {{damage color|Cold}} damage on hit. Inflict [[Chilled (Condition)|Chilled]] when a creature misses you with an attack. | ||
* {{MdRarityItem| | * {{MdRarityItem|Coldbrim Hat}}: Applying any condition can apply [[Encrusted with Frost (Condition)]]. | ||
* {{MdRarityItem|Frost Prince}}: Can cast the {{SAI|Ice Knife}} spell. | |||
* {{MdRarityItem|Hoarfrost Boots}}: Cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]]. | |||
* {{MdRarityItem|Icebite Robe}}: [[Damage Types#Resistance|Resistance]] to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]]. | |||
* {{MdRarityItem|Mourning Frost}}: When the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s). | |||
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: Unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell. | |||
* {{MdRarityItem|Snowburst Ring}}: Create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage. | |||
* {{MdRarityItem|Trident of the Depths}}: Deal an additional {{DamageText|1d6|Cold}}. May use {{SAI|Hiemal Strike}}. Exploit only. | |||
* {{MdRarityItem|Trident of the Waves}}: Inflict {{Cond|Wet}} on hit. | |||
* {{MdRarityItem|Wavemother's Sickle}}: Deal d4 {{damage color|Cold}} damage on hit. | |||
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s). | * {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s). | ||
=== Fire / Heat set === | === Fire set === | ||
{{main|Fire set}} | |||
The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Helldusk set|Helldusk Set]] and [[Elemental set]], which are not duplicated here. | |||
*{{MdRarityItem|Azer Warhammer}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain access to {{SAI|Overheat}}. | |||
*{{MdRarityItem|Cindermoth Cloak}}: Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer. | |||
*{{MdRarityItem|Circlet of Blasting}}: Cast {{SAI|Scorching Ray}} once per long rest. | |||
*{{MdRarityItem|Dragon's Grasp}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | |||
*{{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Everburn Blade}}: Deal an additional {{DamageText|1d4|Fire}} damage. | |||
*{{MdRarityItem|Exterminator's Axe}}: Deal an additional {{DamageText|1d6|Fire}} to plants, myconids, and small creatures. | |||
*{{MdRarityItem|Firestoker}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | |||
*{{MdRarityItem|Flame Enamelled Armour}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | |||
*{{MdRarityItem|Gloves of Flint and Steel}}: When the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start [[Burning (Condition)|Burning]]. | |||
*{{MdRarityItem|Gold Wyrmling Staff}}: Deal an additional {{DamageText|1d4|Fire}} damage. Gain access to the {{SAI|Fire Bolt}} cantrip. | |||
*{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | |||
*{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | |||
*{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Infernal Robe}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Kurwin's Cauteriser}}: Deal an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}. | |||
*{{MdRarityItem|Obsidian Laced Robe}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{r|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell. | |||
*{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | |||
*{{MdRarityItem|Scimitar of Cinder}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain the {{SAI|Scorching Strike}} weapon action. | |||
*{{MdRarityItem|Shield of Scorching Reprisal}}: Increase AC by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you. Once per short rest. | |||
*{{MdRarityItem|Skybreaker}}: Cast {{SAI|Searing Smite}} once per long rest. | |||
*{{MdRarityItem|Staff of a Mumbling Wizard}}: Gain access to the cantrip {{SAI|Firebolt?}}. | |||
=== Force set === | |||
{{main|Force set}} | |||
The Force set is a set of equipment that helps the user deal {{DamageType|Force}} damage and gain the {{Cond|Force Conduit}} condition. | |||
* {{MdRarityItem|Breaching Pikestaff}}: Deal an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Craterflesh Gloves}}: Deal an additional {{DamageText|1d6|Force}} damage when you land a [[Critical Hit]]. | |||
* {{MdRarityItem|Crossbow of Arcane Force}}: Deal an additional {{DamageText|1d4|Force}} damage on each hit. Lasts for one turn and is once per short rest. | |||
* {{MdRarityItem|Faithbreaker}}: Deal an additional {{DamageText|1d6|Force}} damage and push the target once per short rest. | |||
* {{MdRarityItem|Garb of the Land and Sky}}: Activating {{SAI|Step of the Wind}} empowers your next attack with advantage and {{DamageText|1d8|Force}} damage. | |||
* {{MdRarityItem|Gauntlet of the Tyrant}}: Unarmed attacks deal an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Gloves of Soul Catching}}: Unarmed attacks deal an additional {{DamageText|1d10|Force}} damage. | |||
* {{MdRarityItem|Halberd of Vigilance}}: Deal an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Harper Sacredstriker}}: Cast {{SAI|Spiritual Weapon}} at level 6 once per long rest. | |||
* {{MdRarityItem|Ne'er Misser}}: Attacks deal {{DamageType|Force}} instead of {{DamageType|Piercing}} damage. Cast {{SAI|Magic Missile}} at level 3 once per long rest. | |||
* {{MdRarityItem|Psychic Spark}}: Cast {{SAI|Magic Missile}} once per long rest. Shoot an additional {{SAI|Magic Missile}} dart each cast. | |||
* {{MdRarityItem|Rippling Force Mail}}: Gain '''2''' turns of {{Cond|Force Conduit}} when taking {{DamageType|Slashing}}, {{DamageType|Piercing}}, or {{DamageType|Bludgeoning}} damage. | |||
* {{MdRarityItem|Servitor of the Black Hand Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Sethan}}: Cast {{SAI|Spiritual Weapon}} at level 6 once per long rest. | |||
* {{MdRarityItem|Stalker Gloves}}: {{SAI|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Swires' Sledboard}}: Gain '''1''' turn of {{Cond|Force Conduit}} at the start of the turn. | |||
* {{MdRarityItem|The Skinburster}}: Gain '''2''' turns of {{Cond|Force Conduit}} when you deal melee damage. | |||
* {{MdRarityItem|Viconia's Walking Fortress}}: Deal {{DamageText|2d4|Force}} damage and possibly knock an enemy {{Cond|Prone}} when hit with a melee attack. | |||
* {{MdRarityItem|Wulbren's Hammer}}: Deal an additional {{DamageText|2d4|Force}} damage to constructs and objects. | |||
=== Lightning set === | |||
{{main|Lightning set}} | |||
The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]] and [[Elemental set]], which are not duplicated here. | |||
* {{MdRarityItem|Charge-Bound Warhammer}}: Warlocks and Eldritch Knights deal an additional {{DamageText|1d6|Lightning}} damage when bound to this weapon. | |||
* {{MdRarityItem|Flail of the Vortex}}: Deal an additional {{DamageText|1d8|Lightning}} damage. Gain the {{SAI|Electrified Flail}} weapon action. Exploit only. | |||
* {{MdRarityItem|Gloves of Belligerent Skies}}: When the wearer deals {{DamageType|Thunder}}, {{DamageType|Lightning}}, or {{DamageType|Radiant}} damage, inflict 2 turns of {{Cond|Reverberation}} upon the target(s). | |||
* {{MdRarityItem|Gloves of the Automaton}}: Gain resistance to {{DamageType|Lightning}} once per short rest. | |||
* {{MdRarityItem|Hellfire Engine Crossbow}}: Cast {{SAI|Lightning Arrow}} at level 4 once per long rest. | |||
* {{MdRarityItem|Light of Creation}}: Deal an additional {{DamageText|1d6|Lightning}} damage. May stun yourself unless you are a [[Construct]]. | |||
* {{MdRarityItem|Lightning Jabber}}: May {{Cond|Shocking Grasp|Shock}} target on hit. Deal an additional {{DamageText|1d4|Lightning}} damage when thrown. | |||
=== Necrotic set === | |||
{{main|Necrotic set}} | |||
The Necrotic set is a set of equipment that helps the user deal or resist {{DamageType|Necrotic}} damage. Synergizes with items from the [[Dark Justiciar Set|Dark Justiciar Set]], [[Helldusk set|Helldusk Set]] and the [[Blackguard Set|Blackguard Set]], which are not duplicated here. The set consists of the following pieces: | |||
* {{MdRarityItem|Ambusher}}: Deal {{DamageText|1d6|Necrotic}} against targets that have not taken a turn. | |||
* {{MdRarityItem|Armour of the Sporekeeper}}: Increases {{DamageType|Necrotic}} [[Saving throw#The Difficulty Class of saving throws|spell save DC]] and damage by 1. | |||
* {{MdRarityItem|Artificial Leech (+1)}}: May use {{SAI|Bloodletting}} once per short rest. Bugged. | |||
* {{MdRarityItem|Assassin's Touch}}: Deals an additional {{DamageText|1d4|Necrotic}} to creatures that are {{Cond|Knocked Out}} or {{Cond|Sleeping}}. | |||
* {{MdRarityItem|Bonesaw (+1)}}: May use {{SAI|Incise Ligaments}} once per short rest. Bugged. | |||
* {{MdRarityItem|Creation's Echo}}: Become resistant to an {{DamageType|Necrotic}} after dealing {{DamageType|Necrotic}} damage. | |||
* {{MdRarityItem|Crimson Mischief}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | |||
* {{MdRarityItem|Crypt Lord Ring}}: Cast {{SAI|Create Undead}} as a level 6 spell once per long rest. | |||
* {{MdRarityItem|Dread Iron Dagger}}: Deal an additional {{DamageText|1d6|Necrotic}} damage while hidden. | |||
* {{MdRarityItem|Duellist's Prerogative}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Use a reaction to add {{DamageType|Necrotic}} equal to your proficiency bonus. | |||
* {{MdRarityItem|Flawed Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Necrotic}} damage and may inflict {{Cond|Bleeding}}. | |||
* {{MdRarityItem|Fleshrender}}: Deal additional {{DamageType|Necrotic}} equal to your proficiency bonus and prevent healing once per short rest. | |||
* {{MdRarityItem|Hollow's Staff}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Cast {{SAI|Arms of Hadar}} at level 3 once per long rest. | |||
* {{MdRarityItem|Hoppy}}: Heal {{DamageText|1d6|Healing}} and deal an additional {{DamageType|Necrotic}} damage equal to your proficiency bonus. | |||
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp. | |||
* {{MdRarityItem|Loviatar's Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage to nearby creatures, including yourself. Grants {{DamageType|Necrotic}} [[Resistance]]. | |||
* {{MdRarityItem|Makeshift Bow}}: Deal an additional {{DamageText|1d10|Necrotic}} damage. Exploit only. | |||
* {{MdRarityItem|Myrkulite Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage. | |||
* {{MdRarityItem|Protective Plate}}: Gain [[Resistance]] to {{DamageType|Necrotic}} damage. | |||
* {{MdRarityItem|Ritual Dagger of Shar}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | |||
* {{MdRarityItem|Staff of Cherished Necromancy}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Enemies have disadvantage on saves against necromancy spells. Killing an enemy with a spell grants {{Cond|Life Essence}}. | |||
* {{MdRarityItem|Sword of Chaos}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | |||
* {{MdRarityItem|Sword of Life Stealing}}: Deal an additional {{DamageText|10|Necrotic}} damage on a critical hit and gain 10 {{Temp hp}}. | |||
* {{MdRarityItem|The Spectator Eyes}}: Cast {{SAI|Wounding Ray}} as a level 3 spell once per long rest. | |||
* {{MdRarityItem|Torch of Revocation}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | |||
* {{MdRarityItem|Trepan (+1)}}: May use {{SAI|Trephination}} once per short rest. Bugged. | |||
* {{MdRarityItem|Woe}}: Cast {{SAI|Blight}} as a level 4 spell once per long rest. | |||
=== Poison set === | |||
{{main|Poison Set}} | |||
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage or inflict {{Cond|Poisoned}}. | |||
* {{MdRarityItem|Argument Solver}}: Grants the wielder the {{SAI|Poison Mist}} weapon action. | |||
* {{MdRarityItem|Armour of the Sporekeeper}}: May use {{SAI|Bibberbang Spores}} and {{SAI|Timmask Spores (class action)|Timmask Spores}} once per long rest. [[Circle of Spores]] druids only. | |||
* {{MdRarityItem|Broodmother's Revenge}}: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}. | |||
* {{MdRarityItem|Cruel Sting}}: Deal an additional {{DamageText|1d4|Poison}} against [[SG_Restrained|restrained]] targets. Drow only. | |||
* {{MdRarityItem|Derivation Cloak}}: Heal {{DamageText|1d4|Healing}} when Poisoning a foe. | |||
* {{MdRarityItem|Djinni Scimitar}}: Deal an additional {{DamageText|2d10|Poison}} damage. Exploit only. | |||
* {{MdRarityItem|Handmaiden's Mace}}: Deal an additional {{DamageText|1d6|Poison}} damage. | |||
* {{MdRarityItem|Hellbeard Halberd}}: Deal an additional {{DamageText|6|Poison}} damage. | |||
* {{MdRarityItem|Infernal Mace}}: Deal an additional {{DamageText|3|Poison}} damage. | |||
* {{MdRarityItem|Infernal Spear}}: Deal an additional {{DamageText|3|Poison}} damage. | |||
* {{MdRarityItem|Poisoner's Gloves}}: Can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage. | |||
* {{MdRarityItem|Poisoner's Ring}}: Grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage. | |||
* {{MdRarityItem|Poisoner's Robe}}: Deal additional poison damage when dealing poison damage with spells. | |||
* {{MdRarityItem|Staff of Crones}}: Cast {{SAI|Ray of Sickness}} once per short rest. | |||
* {{MdRarityItem|Syringe (+1)}}: May use the {{SAI|Inject Nostrum}} weapon action once per short rest. Bugged; the weapon action does not appear for the player. | |||
* {{MdRarityItem|Thorn Blade}}: Deal an additional {{DamageText|1d4|Poison}} damage while concentrating. | |||
=== Psychic set === | |||
{{main|Psychic set}} | |||
The Psychic set is a set of equipment that deals or synergizes with {{DamageType|Psychic}} damage and inflicts {{Cond|Mental Fatigue}}. | |||
* {{MdRarityItem|Blade of Oppressed Souls}}: Deal an additional {{DamageText|1d4|Psychic}} damage. Gain the {{SAI|Crowning Strike}} weapon action. | |||
* {{MdRarityItem|Boots of Psionic Movement}}: Cast {{SAI|Fly}} once per long rest. Githyanki deal {{DamageText|1d4|Psychic}} damage after casting {{SAI|Fly}}. | |||
* {{MdRarityItem|Bonespike Helmet}}: Deal {{DamageText|2d4|Psychic}} damage in a small aoe when entering {{SAI|Rage}}. | |||
* {{MdRarityItem|Braindrain Gloves}}: Grants two stacks of {{Cond|Mental Fatigue}} when dealing {{DamageType|Psychic}} damage. | |||
* {{MdRarityItem|Circlet of Psionic Revenge}}: Deal {{DamageText|1d4|Psychic}} damage when you succeed a saving throw. | |||
* {{MdRarityItem|Githyanki Greatsword (Psionic)}}: Githyanki deal an additional {{DamageText|1d4|Psychic}} damage. | |||
* {{MdRarityItem|Justiciar's Scimitar}}: Deal an additional {{DamageText|1d6|Psychic}} damage once per short rest. | |||
* {{MdRarityItem|Ketheric's Warhammer}}: Deal an additional {{DamageText|1d4|Psychic}} damage. | |||
* {{MdRarityItem|Psionic Ward Armour}}: Grants {{DamageType|Psychic}} resistance to githyanki. | |||
* {{MdRarityItem|Render of Mind and Body}}: Deal an additional {{DamageText|1d8|Psychic}} damage when you have advantage. | |||
* {{MdRarityItem|Ring of Mental Inhibition}}: Inflict two stacks of {{Cond|Mental Fatigue}} when a foe fails a saving throw. | |||
* {{MdRarityItem|Shadow Blade Ring}}: Cast {{SAI|Shadow Blade}} as a level 2 spell once per short rest. | |||
* {{MdRarityItem|Silver Sword of the Astral Plane}}: Githyanki deal an additional {{DamageText|1d6|Psychic}} damage, gain {{DamageType|Psychic}} resistance, and can use the {{SAI|Soulbreaker}} weapon action. | |||
* {{MdRarityItem|Slinging Shoes}}: Deal {{DamageText|2d4|Psychic}} damage when thrown; returns to owner. | |||
* {{MdRarityItem|Strange Conduit Ring}}: Weapon attacks deal {{DamageText|1d4|Psychic}} damage while concentrating. | |||
* {{MdRarityItem|Soulbreaker Greatsword}}: Githyanki deal an additional {{DamageText|1d4|Psychic}} damage and can use the {{SAI|Soulbreaker}} weapon action. | |||
* {{MdRarityItem|Sword of Clutching Umbra}}: Deal an additional {{DamageText|1d6|Psychic}} damage once per short rest. | |||
* {{MdRarityItem|Sword of Screams}}: Deal an additional {{DamageText|1d4|Psychic}} damage. | |||
* {{MdRarityItem|Voss' Silver Sword}}: Deal an additional {{DamageText|1d4|Psychic}} damage. Cast {{SAI|Wrathful Smite}} once per long rest. | |||
=== Radiant set === | |||
{{main|Radiant set}} | |||
The Radiant set is a set of equipment that deals or synergizes with {{DamageType|Radiant}} damage. Synergizes with items from the [[Luminous set]], which are not duplicated here. | |||
* {{MdRarityItem|Callous Glow Ring}}: Wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated. | |||
*{{MdRarityItem|Deva Mace}}: Deal {{DamageText|4d8|Radiant}} damage on hit. Exploit only. | |||
*{{MdRarityItem|Devotee's Mace}}: Deal {{DamageText|1d8|Radiant}} damage on hit. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wearer deals {{DamageType|Thunder}}, {{DamageType|Lightning}}, or {{DamageType|Radiant}} damage, inflict 2 turns of {{Cond|Reverberation}} upon the target(s). | |||
* {{MdRarityItem|Gontr Mael}}: May use {{SAI|Bolt of Celestial Light}} once per short rest. Sheds light. | |||
* {{MdRarityItem|Hammer of the Just}}: deal {{DamageText|1d4|Radiant}} damage on hit. | |||
* {{MdRarityItem|Holy Lance Helm}}: Chance to deal {{DamageText|1d4|Radiant}} when an enemy misses. | |||
* {{MdRarityItem|Mantle of the Holy Warrior}}: Cast {{SAI|Crusader's Mantle}} once per long rest. | |||
* {{MdRarityItem|Moon Devotion Robe}}: While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage. | |||
* {{MdRarityItem|Moonlight Glaive}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Sheds light. | |||
* {{MdRarityItem|Pelorsun Blade}}: Deal {{DamageText|1d4|Radiant}} damage on hit. | |||
*{{MdRarityItem|Seraphic Pugilist Gloves}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Cast {{SAI|Guiding Bolt}} at level 4 once per long rest. | |||
*{{MdRarityItem|Shining Staver-of-Skulls}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Sheds light. | |||
*{{MdRarityItem|The Blood of Lathander}}: Cast {{SAI|Sunbeam}} at level 6 once per long rest. Sheds light. | |||
* {{MdRarityItem|The Oak Father's Embrace}}: Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}. | |||
=== Thunder set === | |||
{{main|Thunder set}} | |||
The Thunder set comprises of items that deal or interact with Thunder damage. Synergizes with items from the [[Reverberation (Condition)|Reverberation set]] and [[Elemental set]], which are not duplicated here. | |||
* {{MdRarityItem|Cacophony}}: Deals an extra {{DamageText|1d4|Thunder}}. Cast {{SAI|Thunderous Smite}} once per short rest. | |||
* {{MdRarityItem|Corpsegrinder}}: Deals an extra {{DamageText|1d4|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action. | |||
* {{MdRarityItem|Hamarhraft}}: When the wearer {{SAI|Jump|Jumps}}, they deal {{DamageText|1d4|Thunder}} in a 3 m / 10 ft radius upon landing. | |||
* {{MdRarityItem|Hat of Storm Scion's Power}}: Gain {{Cond|Arcane Acuity}} when dealing {{DamageType|Thunder}} damage. | |||
* {{MdRarityItem|Nyrulna}}: Deals an extra {{DamageText|1d6|Thunder}}. Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown. | |||
* {{MdRarityItem|Phalar Aluve}}: May use {{SAI|Phalar Aluve: Shriek}} once per short rest. | |||
* {{MdRarityItem|Punch-Drunk Bastard}}: Create a blast with each attack, dealing {{DamageText|1d4|Thunder}} for {{Distance|m=3|ft=10}}. Must be {{Cond|Alcohol|Drunk}}. | |||
* {{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the [[Absolute's Brand]], they deal 1 additional {{DamageType|Thunder}} with Thunder damage spells and attacks. | |||
* {{MdRarityItem|Sentient Amulet (Rare)}}: Cast {{SAI|Shatter}} once per short rest. | |||
* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Cast {{SAI|Shatter}} once per long rest. | |||
* {{MdRarityItem|Thunderpalm Strikers}}: Your unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage. Cast {{SAI|Thunderwave}} once per long rest. | |||
== Game mechanic sets == | |||
=== Healing sets === | |||
==== General healing set ==== | |||
{{main|Healing set}} | |||
The Healing set is a set of equipment that increases the effects of [[Healing|healing]], offers bonuses when you heal/are healed, and provides ways to heal allies or grant them {{Temp hp}}. Interacts with the [[Self-Heal set]], which is not duplicated here. | |||
* {{MdRarityItem|Absolute's Warboard}}: Cast {{SAI|Heroism}} once per long rest. | |||
* {{MdRarityItem|Amulet of Restoration}}: Cast {{SAI|Healing Word}} and {{SAI|Mass Healing Word}} once per long rest. | |||
* {{MdRarityItem|Amulet of Selûne's Chosen}}: Cast {{SAI|Selûne's Dream}} once per long rest. | |||
* {{MdRarityItem|Balduran's Giantslayer}}: May use {{SAI|Giant Form}} once per short rest. | |||
* {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} upon healing. | |||
* {{MdRarityItem|Cap of Curing}}: Using {{SAI|Bardic Inspiration}} on an ally heals them for {{DamageText|1d6|Healing}}. | |||
* {{MdRarityItem|Devotee's Mace}}: May use {{SAI|Healing Incense Aura}} once per long rest. | |||
* {{MdRarityItem|Duke Ravengard's Longsword}}: Grant nearby allies {{Temp hp}} equal to their Charisma modifier when you kill an enemy. | |||
* {{MdRarityItem|Hellrider's Pride}}: Grants {{SAI|Blade Ward}} to healed creature. | |||
* {{MdRarityItem|Herbalist's Gloves}}: Remove {{Cond|Poisoned}} when healing. | |||
* {{MdRarityItem|Ring of Salving}}: Heal an additional {{DamageText|2|Healing}} when healing. | |||
* {{MdRarityItem|The Blood of Lathander}}: Heal {{DamageText|2d6|Healing}} when you reach 0 hp. Allies heal {{DamageText|1d6|Healing}}. Once per long rest. | |||
* {{MdRarityItem|The Reviving Hands}}: Grants {{SAI|Blade Ward}} upon healing. Grant {{SAI|Death Ward}} when {{SAI|Revivify|Reviving}}. Cast {{SAI|Revivify}} once per long rest. | |||
* {{MdRarityItem|The Whispering Promise}}: {{SAI|Bless}} allies when healing. | |||
* {{MdRarityItem|Wapira's Crown}}: Heal yourself {{DamageText|1d6|Healing}} when healing another. | |||
* {{MdRarityItem|Slippery Chain Shirt}}: Automatically {{SAI|Disengage}} when healing. | |||
* {{MdRarityItem|Till Death Do Us Part}}: Cast {{SAI|Beacon of Hope}} once per long rest. | |||
==== Self-Heal set ==== | |||
{{main|Self-Heal set}} | |||
The Self-Heal set is a set of equipment that focuses on [[Healing|healing]] and providing {{Temp hp}} to the wearer. Some items also grant additional benefits when healed. Interacts with the [[Healing set]], which is not duplicated here. | |||
* {{MdRarityItem|Absolute's Talisman}}: Cast {{SAI|Aid}} on yourself once per long rest. | |||
* {{MdRarityItem|After Death Do Us Part}}: Rise at half hit points when {{Cond|Downed}}, but be cursed with {{Cond|Shadow Possession}}. | |||
* {{MdRarityItem|Amulet of the Drunkard}}: Heal {{DamageText|2d4|Healing}} at the start of your turn while {{Cond|Alcohol|Drunk}}. | |||
* {{MdRarityItem|Armour of Landfall}}: Heal {{DamageText|1d4|Healing}} when standing on {{Cond|Plant Growth}} or {{Cond|Difficult Terrain: Vines|Vines}}. | |||
* {{MdRarityItem|Armour of Moonbasking}}: Gain 22 {{Temp hp}} and take 1 less damage in {{SAI|Wild Shape}}. | |||
* {{MdRarityItem|Blazer of Benevolence}}: Gain 4 {{Temp hp}} when you use {{SAI|Bardic Inspiration}} on an ally. | |||
* {{MdRarityItem|Bonespike Garb}}: Gain 15 {{Temp hp}} when entering {{SAI|Rage}}. | |||
* {{MdRarityItem|Broodmother's Revenge}}: Deal an additional {{DamageText|1d6|Poison}} with weapon attacks after receiving healing. | |||
* {{MdRarityItem|Circlet of Mental Anguish}}: Heal {{DamageText|1d4|Healing}} when an enemy fails an INT, CHA, or WIS save against your spells. | |||
* {{MdRarityItem|Derivation Cloak}}: Heal {{DamageText|1d4|Healing}} when Poisoning a foe. | |||
* {{MdRarityItem|Drunken Cloth}}: Gain {{Temp hp}} equal to your CON mod at the start of your turn. | |||
* {{MdRarityItem|Gloves of Soul Catching}}: Heal {{DamageText|1d10|Healing}} on an unarmed hit once per turn. | |||
* {{MdRarityItem|Glowing Shield}}: Gain 8 {{Temp hp}} when you take damage while below 50% hit points once per short rest. | |||
* {{MdRarityItem|Helm of Balduran}}: Heal {{DamageText|2|Healing}} at the start of your turn. | |||
* {{MdRarityItem|Helmet of Smiting}}: Gain {{Temp hp}} equal to your Charisma modifier when you apply a condition with a Smite spell. | |||
* {{MdRarityItem|Hoppy}}: Heal {{DamageText|1d6|Healing}} and deal an additional {{DamageType|Necrotic}} damage equal to your proficiency bonus. | |||
* {{MdRarityItem|Icebite Robe}}: Cast {{SAI|Armour of Agathys}} once per long rest. | |||
* {{MdRarityItem|Khalid's Gift}}: Cast {{SAI|Aid}} on yourself once per long rest. | |||
* {{MdRarityItem|Periapt of Wound Closure}}: Restore the maximum number of possible hit points when healed. | |||
* {{MdRarityItem|Potent Robe}}: Gain {{Temp hp}} equal to your CHA mod at the start of your turn. | |||
* {{MdRarityItem|Psionic Ward Armour}}: Heal {{DamageText|1d4|Healing}} when succeeding a saving throw. | |||
* {{MdRarityItem|Reason's Grasp}}: Gain 15 {{Temp hp}} when choosing to {{SAI|End Rage}}. | |||
* {{MdRarityItem|Rhapsody}}: May use {{SAI|Scarlet Regeneration}} once per long rest. | |||
* {{MdRarityItem|Ring of Regeneration}}: Heal {{DamageText|1d4|Healing}} at the start of your turn. | |||
* {{MdRarityItem|Robe of the Weave}}: Heal {{DamageText|1d6|Healing}} when succeeding a saving throw. | |||
* {{MdRarityItem|Shattered Flail}}: Heal {{DamageText|1d6|Healing}} on hit, but may go mad if not attacking. | |||
* {{MdRarityItem|Shield of Devotion}}: Cast {{SAI|Aid}} on yourself once per long rest. | |||
* {{MdRarityItem|Sword of Life Stealing}}: Deal an additional {{DamageText|10|Necrotic}} damage on a critical hit and gain 10 {{Temp hp}}. | |||
* {{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 {{Temp hp}}. The temporary hit points disappear if the wearer runs out of Lightning Charges. | |||
* {{MdRarityItem|Vest of Soul Rejuvenation}}: Heal {{DamageText|1d4|Healing}} when succeeding a saving throw. | |||
* {{MdRarityItem|Vital Conduit Boots}}: Gain 8 {{Temp hp}} when casting a concentration spell. | |||
* {{MdRarityItem|Vivacious Cloak}}: Gain 8 {{Temp hp}} when you cast a spell in melee. | |||
* {{MdRarityItem|Wavemother's Robe}}: Heal {{DamageText|1d4|Healing}} at the start of your turn if standing in water. | |||
* {{MdRarityItem|Woe}}: Heal {{DamageText|1d4|Healing}} when an enemy fails one of your saving throws. | |||
=== Heat set === | |||
{{main|Heat Set}} | {{main|Heat Set}} | ||
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]] | The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]]. Synergizes with items from the [[Fire set]], which are not duplicated here. | ||
*{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat. | *{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat. | ||
*{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat. | *{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat. | ||
*{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. Deals an additional {{DamageText|1d6|Fire}} damage. May use the {{SAI|Hellflame Cleave}} weapon action. | |||
*{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns. | *{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns. | ||
*{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. | |||
=== Luminous set=== | |||
{{main|Luminous set}} | |||
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage. Synergizes with radiant set. | |||
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns. | |||
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target. | |||
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb. | |||
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 2 turns of Radiating Orb. | |||
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target. | |||
=== | === Obscured set === | ||
{{main|: | {{main|Obscured set}} | ||
'''Obscured''' is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily [[obscured]]. It overlaps somewhat with the [[Dark Justiciar Set]], but items from that list are not duplicated here. | |||
* {{MdRarityItem| Covert Cowl}} : makes the wearer's critical hits more likely when they are obscured. | |||
* {{MdRarityItem| Knife of the Undermountain King}} : Gives advantage on attack rolls against obscured targets. | |||
* {{MdRarityItem| Least Expected}} : increases [[attack rolls]] while obscured. | |||
* {{MdRarityItem| Penumbral Armour}} : provides a +3 bonus to [[stealth]] checks while obscured. | |||
* {{MdRarityItem| Ring of Twilight}} : provides a +1 bonus to armour class while obscured. | |||
* {{MdRarityItem| Shadeclinger Armour}} : grants advantage on saving throws while obscured. | |||
* {{MdRarityItem| Shadow Blade (weapon)}} : grants the wielder advantage on attacks against obscured targets. | |||
* {{MdRarityItem| Shadow-Cloaked Ring}} : causes the wearer's weapon and unarmed attacks to deal an additional 1d4 damage against obscured creatures. | |||
* {{MdRarityItem| The Shadespell Circlet}} : grants a +1 bonus spell save DC when the wearer is obscured . | |||
The | === Reverberation set === | ||
{{main|:Reverbaration set|Reverberation (Condition)}} | |||
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}. Synergizes with items from the [[Thunder set]]. | |||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | |||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. [As well as other benefits] | |||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded] | |||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | |||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | |||
=== Sparkstruck set === | |||
{{main|:Sparkstruck set|Lightning Charges (Condition)}} | |||
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]]. Synergizes with items from the [[Lightning set]], which are not duplicated here. | |||
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{r|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | |||
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | *{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | ||
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | *{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | ||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | *{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | *{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | ||
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | *{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{r|action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | ||
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain [[Advantage]]. | |||
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | *{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | ||
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | |||
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
=== | ===Unarmed set=== | ||
{{main| | {{main|Unarmed set}} | ||
The | The unarmed set enhances unarmed attacks. The [[Kushigo set]] and [[Soul set]] are part of this set, but they are not duplicated here. See also [[List of features and items that interact with unarmed strikes]] and [[Monk set]]. | ||
* {{MdRarityItem| | * {{MdRarityItem|Corellon's Grace}}: Gain + 1 to unarmed attack and damage rolls. | ||
* {{MdRarityItem| | * {{MdRarityItem|Flawed Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}}. | ||
* {{MdRarityItem| | * {{MdRarityItem|Gauntlet of the Tyrant}}: Unarmed attacks deal an additional {{DamageText|1d4|Force}} damage. | ||
* {{MdRarityItem| | * {{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. | ||
* {{MdRarityItem|The | * {{MdRarityItem|Gloves of Crushing}}: Unarmed attacks deal an additional {{DamageText|2|Bludgeoning}} damage and gain a + 1 bonus to attack rolls. | ||
* {{MdRarityItem| | * {{MdRarityItem|Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d6|Necrotic}} damage, and can possibly inflict {{Cond|Bleeding}}. | ||
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp. | |||
* {{MdRarityItem|Scabby Pugilist Circlet}}: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes. | |||
* {{MdRarityItem|Seraphic Pugilist Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Radiant}} damage. | |||
* {{MdRarityItem|Servitor of the Black Hand Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Force}} damage. | |||
* {{MdRarityItem|Shadow-Cloaked Ring}}: Weapon and unarmed attacks deal an additional {{DieIcon|d4|Piercing}} '''1d4''' damage against {{Cond|Lightly Obscured|Lightly}} or {{Cond|Heavily Obscured}} creatures and creatures made of shadow. | |||
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Cold}} damage. | |||
* {{MdRarityItem|The Sparkle Hands}}: Gain 2 {{cond|Lightning charges}} on each unarmed attack. | |||
* {{MdRarityItem|Thunderpalm Strikers}}: Unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage. | |||
=== | === Wrath set === | ||
{{main| | {{main|Wrath set}} | ||
The | The {{MdRarityItem|Bloodguzzler Garb|Wrath set}} is a set of equipment that generates {{cond|Wrath}}, a stacking condition that grants up to +7 melee damage bonus. See also {{MdRarityItem|Enraging Heart Garb}}: while [[Rage|Raging]], the [[Barbarian|wearer]] generates 2 turns of {{cond|Wrath}}. | ||
* {{MdRarityItem| | * {{MdRarityItem|Bloodguzzler Garb}}: when an enemy damages the wearer, the wearer gains Wrath for 1 turn. | ||
* {{MdRarityItem|Cap of Wrath}}: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn. | |||
* {{MdRarityItem|Linebreaker Boots}}: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns. | |||
*{{MdRarityItem| | |||
*{{MdRarityItem| | |||
== Absolute set == | == Absolute set == | ||
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*{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute. | *{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute. | ||
*{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute. | *{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute. | ||
*{{MdRarityItem|Vision of the Absolute}}: [[Blinded (Condition)|Blind]] targets that fail a | *{{MdRarityItem|Vision of the Absolute}}: [[Blinded (Condition)|Blind]] targets that fail a [[Dexterity]] [[saving throw]]. Deals an additional '''2d6 [[Damage Types|Piercing]]''' to certain creatures that sport multiple sets of eyes. | ||
== Bhaalist set == | == Bhaalist set == | ||
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The ''Bhaalist'' Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing [[Vulnerable|vulnerability]] aura, ability to use [[Garrotted (Condition)|Garrotte]], and inflict [[Bleeding|bleeding]]. | The ''Bhaalist'' Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing [[Vulnerable|vulnerability]] aura, ability to use [[Garrotted (Condition)|Garrotte]], and inflict [[Bleeding|bleeding]]. | ||
* {{MdRarityItem|Amulet of Bhaal}} | |||
* {{MdRarityItem|Assassin of Bhaal Cowl}} | * {{MdRarityItem|Assassin of Bhaal Cowl}} | ||
* {{MdRarityItem|Bhaalist Armour}} | * {{MdRarityItem|Bhaalist Armour}} | ||
* {{MdRarityItem|Bhaalist Gloves}} | * {{MdRarityItem|Bhaalist Gloves}} | ||
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The ''Blackguard'' equipment is a set of armour themed around [[Oathbreaker]] [[Paladin]]s that grants various bonuses. | The ''Blackguard'' equipment is a set of armour themed around [[Oathbreaker]] [[Paladin]]s that grants various bonuses. | ||
* {{MdRarityItem|Blackguard's Gauntlets}} | * {{MdRarityItem|Blackguard's Gauntlets}} | ||
* {{MdRarityItem|Blackguard's Greaves}} | * {{MdRarityItem|Blackguard's Greaves}} | ||
* {{MdRarityItem|Blackguard's Plate}} | |||
* {{MdRarityItem|Blackguard's Sword}} | * {{MdRarityItem|Blackguard's Sword}} | ||
* {{MdRarityItem|Shield of the Undevout}} | * {{MdRarityItem|Shield of the Undevout}} | ||
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'''Bonespike''' is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the [[Barbarian]] class, or while [[Rage|Raging]]. They have no proficiency requirements. | '''Bonespike''' is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the [[Barbarian]] class, or while [[Rage|Raging]]. They have no proficiency requirements. | ||
* {{MdRarityItem|Bonespike | * {{MdRarityItem|Bonespike Boots}}: grants +1 to AC and saving throws while the user is not wearing armour or using a shield. | ||
* {{MdRarityItem|Bonespike Garb}}: grants temporary hit points while using Rage. | * {{MdRarityItem|Bonespike Garb}}: grants temporary hit points while using Rage. | ||
* {{MdRarityItem|Bonespike Gloves}}: the wearer's attacks ignore Resistance to physical damage. | * {{MdRarityItem|Bonespike Gloves}}: the wearer's attacks ignore Resistance to physical damage. | ||
* {{MdRarityItem|Bonespike | * {{MdRarityItem|Bonespike Helmet}}: possibly deals {{damage color|Psychic}} damage to nearby creatures when the wearer uses Rage. | ||
== Cantrip set == | |||
{{main|Cantrip set}} | |||
The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the [[Elemental set]] and [[Sparkstruck set]], which are not duplicated here. | |||
* {{MdRarityItem|Circlet of Mental Anguish}}: Heal {{DamageText|1d4|Healing}} when an enemy fails an INT, WIS, or CHA save from a cantrip or spell. | |||
* {{MdRarityItem|Gemini Gloves}}: May target an additional creature with a cantrip once per short rest. | |||
* {{MdRarityItem|Gold Wyrmling Staff}}: Grants access to {{SAI|Fire Bolt}}. | |||
* {{MdRarityItem|Helldusk Gloves}}: May cast {{SAI|Rays of Fire (Cantrip)|Rays of Fire}} as a cantrip once per short rest. Gain + 1 to spell attack rolls and spell save DC. | |||
* {{MdRarityItem|Hellfire Greataxe}}: May cast {{SAI|Hellflame Cleave}} as a cantrip once per short rest. | |||
* {{MdRarityItem|Incandescent Staff}}: Grants access to {{SAI|Fire Bolt}}. Grants + 1 spell attack bonus. | |||
* {{MdRarityItem|Moon Devotion Robe}}: Grants access to {{SAI|Produce Flame}}. | |||
* {{MdRarityItem|Mourning Frost}}: Grants access to {{SAI|Ray of Frost}}. | |||
* {{MdRarityItem|Potent Robe}}: Cantrips deal additional damage equal to your CHA mod. | |||
* {{MdRarityItem|Quickspell Gloves}}: May cast a cantrip as a {{Action|Bonus}} once per short rest. | |||
* {{MdRarityItem|Ring of Arcane Synergy}}: Dealing damage with a cantrip grants 2 stacks of {{Cond|Arcane Synergy}}. | |||
* {{MdRarityItem|Sorrow}}: Grants access to {{SAI|Sorrowful Lash}}. | |||
* {{MdRarityItem|Spellseeking Gloves}}: Gain access to the {{SAI|Seeking Spell}} Metamagic. | |||
* {{MdRarityItem|Staff of a Mumbling Wizard}}: Grants access to {{SAI|Firebolt?}}. | |||
== Ceremonial weapons == | == Ceremonial weapons == | ||
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* {{MdRarityItem|Ceremonial Warhammer}} | * {{MdRarityItem|Ceremonial Warhammer}} | ||
== Dark Justiciar | == Dark Justiciar set == | ||
{{main|Dark Justiciar Set}} | {{main|Dark Justiciar Set}} | ||
The ''Dark Justiciar'' equipment is a set of armour themed after [[Shar]]'s [[Dark Justiciar]]s. Their bonuses revolve around being [[obscured]]. | The ''Dark Justiciar'' equipment is a set of armour themed after [[Shar]]'s [[Dark Justiciar]]s. Their bonuses revolve around being [[obscured]]. | ||
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These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world. | These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world. | ||
* {{MdRarityItem|Dark Justiciar | * {{MdRarityItem|Damaged Dark Justiciar Armour}} | ||
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}} | |||
* {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}} | |||
* {{MdRarityItem|Dark Justiciar Helm}} | * {{MdRarityItem|Dark Justiciar Helm}} | ||
* {{MdRarityItem|Dark Justiciar Helmet}} | * {{MdRarityItem|Dark Justiciar Helmet}} | ||
* {{MdRarityItem|Dark Justiciar Mail}} | * {{MdRarityItem|Dark Justiciar Mail}} | ||
* {{MdRarityItem|Dark Justiciar | * {{MdRarityItem|Dark Justiciar Mask}} | ||
* {{MdRarityItem|Justiciar's Greatshield}} | * {{MdRarityItem|Justiciar's Greatshield}} | ||
* {{MdRarityItem|Justiciar's Scimitar}} | * {{MdRarityItem|Justiciar's Scimitar}} | ||
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These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar. | These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar. | ||
* {{MdRarityItem|Dark Justiciar Boots}} | |||
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}} | |||
* {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | * {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | ||
* {{MdRarityItem| | |||
* {{MdRarityItem| | == Gish (hybrid) set == | ||
{{main|Gish (hybrid) set}} | |||
The Gish (hybrid) set comprises of equipment that benefits both spellcasters and martial characters. Items that boost {{Initiative}}, [[Critical hit]], [[Off-hand set|off-hand attacks]], [[List of features and items that affect attack rolls#Items|all attack rolls]] (thereby including the [[Sparkstruck set]]), and [[List of sources of advantage and disadvantage on attack rolls#Items|grant advantage to all attacks]] are part of this set, but are not duplicated here. | |||
* {{MdRarityItem|Band of the Mystic Scoundrel}}: May cast an illusion or enchantment spell as a bonus action after making a weapon attack. | |||
* {{MdRarityItem|Callous Glow Ring}}: Wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated. | |||
* {{MdRarityItem|Daredevil Gloves}}: Ranged spell attacks treated as melee when in melee, which grants larger access to melee-only items in the set. | |||
* {{MdRarityItem|Diadem of Arcane Synergy}}: Gain 2 stacks of {{Cond|Arcane Synergy}} when you inflict a condition. | |||
* {{MdRarityItem|Elven Chain}}: Considered Proficient with this armour, thereby allowing casting while in medium armour. | |||
* {{MdRarityItem|Gauntlet of the Tyrant}}: Unarmed attacks deal an additional {{DamageText|1d4|Force}} damage. Spell DC +1. | |||
* {{MdRarityItem|Gloves of Baneful Striking}}: Target receives -1d4 penalty on its next spell when you deal damage with a weapon attack. | |||
* {{MdRarityItem|Gloves of Battlemage's Power}}: Gain {{Cond|Arcane Acuity}} when your weapon attack inflicts a condition. Bugged; doesn't work. | |||
* {{MdRarityItem|Hat of Uninhibited Kushigo}}: Temporarily increase spell DC by 1 after an unarmed attack. | |||
* {{MdRarityItem|Helldusk Armour}}: Considered Proficient with this armour, thereby allowing casting while in heavy armour. | |||
* {{MdRarityItem|Helmet of Arcane Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} when you deal damage with a weapon attack. | |||
* {{MdRarityItem|Infernal Rapier}}: May attack using your spellcasting modifier instead of Strength or Dexterity. | |||
* {{MdRarityItem|Ironwood Club}}: Deal an additional {{DamageText|1d4|Bludgeoning}} damage when {{SAI|Shillelagh}} is active. | |||
* {{MdRarityItem|Ironvine Shield}}: Deal {{DamageType|Piercing}} damage when hit in melee while {{SAI|Shillelagh}} is active. | |||
* {{MdRarityItem|Ring of Arcane Synergy}}: Gain 2 stacks of {{Cond|Arcane Synergy}} when you deal damage with a cantrip. | |||
* {{MdRarityItem|Ring of Elemental Infusion}}: Adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell. | |||
* {{MdRarityItem|Sorrow}}: Gain access to {{SAI|Sorrowful Lash}}. | |||
* {{MdRarityItem|Spellthief}}: Regain 1 spell slot once per short rest when you crit with this weapon. | |||
* {{MdRarityItem|Strange Conduit Ring}}: Weapon attacks deal {{DamageText|1d4|Psychic}} damage while concentrating. | |||
* {{MdRarityItem|Sylvan Scimitar}}: May attack using your spellcasting modifier instead of Strength or Dexterity. | |||
* {{MdRarityItem|Thorn Blade}}: Weapon attacks deal {{DamageText|1d4|Poison}} damage while concentrating. | |||
* {{MdRarityItem|Vivacious Cloak}}: Gain {{Temp hp|8}} after casting a spell in melee. | |||
== Helldusk set == | == Helldusk set == | ||
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The Flawed variants of the Helldusk set can be produced by [[Dammon]], who apprenticed under [[Carixim]], if he is given [[Infernal Iron]]. | The Flawed variants of the Helldusk set can be produced by [[Dammon]], who apprenticed under [[Carixim]], if he is given [[Infernal Iron]]. | ||
* {{MdRarityItem|Flawed Helldusk Armour}} | * {{MdRarityItem|Flawed Helldusk Armour}} | ||
* {{MdRarityItem|Flawed Helldusk Gloves}} | * {{MdRarityItem|Flawed Helldusk Gloves}} | ||
* {{MdRarityItem|Flawed Helldusk Helmet}} | |||
=== Perfect === | === Perfect === | ||
The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire. | The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire. | ||
* {{MdRarityItem|Helldusk | * {{MdRarityItem|Helldusk Boots}} | ||
* {{MdRarityItem|Helldusk Armour}} | * {{MdRarityItem|Helldusk Armour}} | ||
* {{MdRarityItem|Helldusk Gloves}} | * {{MdRarityItem|Helldusk Gloves}} | ||
* {{MdRarityItem|Helldusk | * {{MdRarityItem|Helldusk Helmet}} | ||
== Homing weapons == | == Homing weapons == | ||
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Homing weapons and armour return after being [[Throw|Thrown]]. | Homing weapons and armour return after being [[Throw|Thrown]]. | ||
* {{MdRarityItem|Dwarven Thrower}} | * {{MdRarityItem|Dwarven Thrower}} | ||
* {{MdRarityItem|Nyrulna}} | * {{MdRarityItem|Nyrulna}} | ||
* {{MdRarityItem|Returning Pike}} | |||
* {{MdRarityItem|Slinging Shoes}} | * {{MdRarityItem|Slinging Shoes}} | ||
== Kushigo set == | == Kushigo set == | ||
{{Main|Kushigo set}} | {{Main|Kushigo set}} | ||
'''Kushigo''' is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into [[Monk]]. | '''Kushigo''' is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into [[Monk]]. See also [[Monk set]], [[Soul set]], [[Unarmed set]], and [[List of features and items that interact with unarmed strikes]]. | ||
* {{MdRarityItem|Armour of Uninhibited Kushigo}}: May use a reaction to make an unarmed strike against an attacker that misses while {{Cond|Patient Defence}} is active. | |||
* {{MdRarityItem|Boots of Uninhibited Kushigo}}: Unarmed attacks deal additional damage equal to your {{Ability|Wisdom}} modifier. | |||
* {{MdRarityItem|Gloves of Uninhibited Kushigo}}: Deal an additional {{DieIcon|d4|Physical}} '''1d4''' damage with {{SAI|Throw}} Attacks and attacks made with {{SAI|Improvised_Melee_Weapon|Improvised Weapons}}. | |||
* {{MdRarityItem|Hat of Uninhibited Kushigo}}: Gain a +1 bonus to spell save DC until the end of your turn after making an unarmed attack. | |||
* {{MdRarityItem| | == Low HP set == | ||
* {{MdRarityItem|Armour of | {{main|Low HP set}} | ||
* {{MdRarityItem| | The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the [[Heat Set]] also helps lower HP. Note that {{Temp hp}} is not factored in to the activation conditions of these items. | ||
* {{MdRarityItem| | * {{MdRarityItem|After Death Do Us Part}}: Rise at half hit points when {{Cond|Downed}}, but be cursed with {{Cond|Shadow Possession}}. | ||
* {{MdRarityItem|Blooded Greataxe}}: Deal an additional {{DamageText|1d4|Slashing}} when you have 50% hit points or less. | |||
* {{MdRarityItem|Cap of Wrath}}: Gain 2 stacks of {{Cond|Wrath}} when starting a turn with 50% hit points or less. | |||
* {{MdRarityItem|Comeback Handaxe}}: Returns to the wielder when thrown, dealing {{DamageText|1d6 + 1|Slashing}} damage to the thrower. | |||
* {{MdRarityItem|Glowing Shield}}: Gain 8 {{Temp hp}} when you take damage while below 50% hit points once per short rest. | |||
* {{MdRarityItem|Helmet of Grit}}: Gain an additional {{r|Bonus}} when starting a turn with 50% hit points or less. | |||
* {{MdRarityItem|Horns of the Berserker}}: Unarmed and melee weapon attacks deal an additional {{DamageText|2|Necrotic}} damage if the wearer is not at full hp. | |||
* {{MdRarityItem|Loviatar's Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage to nearby creatures, including yourself. Grants {{DamageType|Necrotic}} [[Resistance]]. | |||
* {{MdRarityItem|Martial Exertion Gloves}}: May use {{SAI|Martial Exertion}} once per short rest. | |||
* {{MdRarityItem|Moondrop Pendant}}: The wearer does not provoke opportunity attacks when at 50% or less hit points. | |||
* {{MdRarityItem|Nyrulna}}: Deals an extra {{DamageText|1d6|Thunder}}. Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown, possibly damaging yourself. | |||
* {{MdRarityItem|Ritual Axe}}: Chance to inflict {{SAI|Bane}} on hit. Deal {{DamageText|1d6|Piercing}} to yourself if you have 25% or more HP. | |||
* {{MdRarityItem|Ritual Dagger}}: May use {{SAI|Blood Sacrifice}} once per turn. | |||
* {{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | |||
* {{MdRarityItem|Spurred Band}}: Gain 1 stack of {{Cond|Momentum}} when starting a turn with 50% hit points or less. | |||
* {{MdRarityItem|The Oak Father's Embrace}}: Beasts that hit the wearer deal an additional {{DamageText|1d6|Radiant}} damage. | |||
* {{MdRarityItem|The Watersparkers}}: Standing in water turns it into {{Area|Electrified Water}}, which will damage the wearer. | |||
* {{MdRarityItem|True Love's Embrace}}: Cast {{SAI|Warding Bond}} on an ally wearing {{SmRarityItem|True Love's Caress}}. | |||
* {{MdRarityItem|Viconia's Walking Fortress}}: Cast {{SAI|Warding Bond}} once per long rest. | |||
== Off-hand set == | |||
{{main|Off-hand set}} | |||
The off-hand set contains equipment designed to enhance weapons in the off-hand slot. | |||
* {{MdRarityItem|Bloodthirst}}: Gain {{SAI|True Strike}} when a creature misses you. {{ArmourClass}} +1. | |||
* {{MdRarityItem|Cold Snap}}: Deal d4 {{damage color|Cold}} damage on hit. Inflict [[Chilled (Condition)|Chilled]] when a creature misses you with an attack. | |||
* {{MdRarityItem|Crimson Mischief}}: Add ability modifier to off-hand damage. | |||
* {{MdRarityItem|Gleamdance Dagger}}: Glows. {{ArmourClass}} +1. | |||
* {{MdRarityItem|Gloves of the Balanced Hands}}: Add ability modifier to off-hand damage. | |||
==Relics of Deep Duerra's rebellious children== | |||
{{main|Relics of Deep Duerra's rebellious children}} | |||
The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control. | |||
* {{MdRarityItem|Cloak of Cunning Brume}} | |||
* {{MdRarityItem|Covert Cowl}} | |||
* {{MdRarityItem|Eversight Ring}} | |||
* {{MdRarityItem|Hammergrim Mist Amulet}} | |||
* {{MdRarityItem|Least Expected}} | |||
* {{MdRarityItem|Penumbral Armour}} | |||
* {{MdRarityItem|Shadow Blade Ring}} | |||
* {{MdRarityItem|The Shadespell Circlet}} | |||
== Soul set == | |||
{{main|Soul set}} | |||
'''Soul''' is a set of equipment that primarily benefits those classed into [[Monk]], with improvements to unarmed attacks. See also [[Kushigo set]], [[Monk set]], [[Unarmed set]], and [[List of features and items that interact with unarmed strikes]]. | |||
* {{MdRarityItem|Gloves of Soul Catching}}: Unarmed attacks deal an additional {{DamageText|1d10|Force}} damage. May heal {{DamageText|10|Healing}} once per turn on an unarmed hit or gain {{Advantage}} on Attack rolls and Saving throws until the end of your next turn. | |||
* {{MdRarityItem|Mask of Soul Perception}}: Gain a +2 bonus to Attack rolls, Initiative Rolls Initiative Rolls, and Perception Checks. May cast {{SAI|Detect Thoughts}} once per short rest. | |||
* {{MdRarityItem|Vest of Soul Rejuvenation}}: May use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses. {{Armour Class}} +2. | |||
== Unwanted set == | == Unwanted set == | ||
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The ''Weave'' Set is a set that boosts its wearer's spell-related rolls through {{em|Arcane Enchantment}}: gain bonus to [[Saving_throws#Save_DCs|Spell Save DC]] and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle. | The ''Weave'' Set is a set that boosts its wearer's spell-related rolls through {{em|Arcane Enchantment}}: gain bonus to [[Saving_throws#Save_DCs|Spell Save DC]] and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle. | ||
* {{MdRarityItem|Cloak of the Weave}} | |||
* {{MdRarityItem|Hood of the Weave}} | * {{MdRarityItem|Hood of the Weave}} | ||
* {{MdRarityItem|Robe of the Weave}} | * {{MdRarityItem|Robe of the Weave}} | ||
[[Category:Equipment sets| ]] | |||
[[Category: Equipment sets| ]] | |||
[[Category: Lists]] | [[Category: Lists]] |