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Preserve Life: Difference between revisions
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Has no effect on undead and constructs."''</div> | Has no effect on undead and constructs."''</div> | ||
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<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless| | <div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div> | ||
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| Heal = Cleric Level <span style="color:mediumturquoise">× 3</span> | | Heal = Cleric Level <span style="color:mediumturquoise">× 3</span> |
Revision as of 15:54, 21 May 2022
Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.
File:Preserve Life Icon 2.png
"Evoke a healing energy that restore 3 × Cleric Level hit points to allied creatures. Has no effect on undead and constructs."
File:Actions Icons.png Action
Channel Divinity

Heal | Cleric Level × 3 |
---|---|
Range | 9m / 30ft |
Description
Evoke a healing energy that restore 3 × Cleric Level
hit points to allied creatures.
Has no effect on undead and constructs.
Properties
File:Actions Icons.png Action +
Channel Divinity
- Gain:
Cleric Level × 3
Hit Points
- Range:
9m / 30ft