Gyrmskull helm drop regardless wither the mob die with the hammer or not (tested on patch 2 )
(Grym needs to die by the hammer to drop, if hit by the hammer and killed through other means it won't drop either.) |
(Gyrmskull helm drop regardless wither the mob die with the hammer or not (tested on patch 2 )) |
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{EquipmentPage | {{EquipmentPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->| image = Grymskull Helm Icon.png | ||
| image = Grymskull Helm Icon.png | |||
| description = The {{Very rare|Grymskull Helm}} is a rare [[Headwear|Helmet]] that sends attackers [[Conditions#Reeling|Reeling]] when they hit the wearer with a melee attack. | | description = The {{Very rare|Grymskull Helm}} is a rare [[Headwear|Helmet]] that sends attackers [[Conditions#Reeling|Reeling]] when they hit the wearer with a melee attack. | ||
| quote = Once home to an inscrutable machine intelligence, Grym's skull now serves as a simple helm. | | quote = Once home to an inscrutable machine intelligence, Grym's skull now serves as a simple helm. | ||
| type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = Heavy Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = Heavy Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| armour class = | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. --> | ||
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | | stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! --> | ||
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* Can cast {{SmIconLink|Hunter's Mark Icon.png|Hunter's Mark}} once per [[Long Rest]]. | * Can cast {{SmIconLink|Hunter's Mark Icon.png|Hunter's Mark}} once per [[Long Rest]]. | ||
| where to find = <!-- Describe where and how to obtain the item. --> | | where to find = <!-- Describe where and how to obtain the item. --> | ||
Dropped by [[Grym]] | Dropped by [[Grym]] in [[The Adamantine Forge (Location)|The Adamantine Forge]]. | ||
}} | }} | ||