Sussur Sickle: Difference between revisions

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(Damage was incorrect)
m (Has normal sickle weapon damage and specs. Removed thrown, and finesse tags. Adjust weight to match in game values)
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| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =  
| finesse = yes
| finesse =
| heavy =  
| heavy =  
| light = yes
| light = yes
| loading =  
| loading =  
| reach =  
| reach =  
| thrown = yes
| thrown =
| can't dual wield =  
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.9
| weight lb = 0.9
| weight lb = 1.8
| price = 120
| price = 120
| weapon actions = Lacerate
| weapon actions = Lacerate

Revision as of 00:39, 5 September 2023

Template:Up to date

Sussur Sickle image

The Sussur Sickle is a Rare +1 Sickle that silences the targets it strikes, making it very effective against spellcasters.

Description Icon.png
The sheen of sussur sap forged into this sickle glows blue, silencing every creature it cuts.

Properties

Damage
D4 Slashing.png 1d4 + 1 (2~5) + Strength modifier Damage TypesSlashing damage
Details
Sickles Sickles
Rarity: Rare
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 120 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleeding Bleed.

Where to find

This weapon is obtained as part of the quest Finish the Masterwork Weapon in the Blighted Village by combining a Sickle with Sussur Tree Bark in the Blacksmith's Forge found in one of the buildings in the village.

Notes

  • ID: FOR_IncompleteMasterwork_SussurSickle
  • UUID: 6b95bb45-41c3-4954-ac2f-ef1aa169b0b6