Winter's Clutches: Difference between revisions

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(Added a location under "Where to Find", where another pair of these gloves are found in Sorcerous Sundries, alongside another Coldbrim Hat (the first one can be found in Balthazar's bookshelf room), among other goodies.)
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{{EquipmentPage
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
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| image = Winter's Clutches Icon.png
| image = Winter's Clutches Icon.png
| description = The {{uncommon|Winter's Clutches}} are an uncommon pair of [[Gloves]] that allow the wearer to encrust with frost enemies whenever they deal {{DamageType|Cold}} damage.
| description = The {{uncommon|Winter's Clutches}} are an uncommon pair of [[Gloves]] that allow the wearer to encrust with frost enemies whenever they deal {{DamageType|Cold}} damage.
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* Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED -->
* Quest reward for the [[Avenge Glut's Circle]] quest. Given by [[Glut]] once sovereign [[Spaw]] has been killed. <!-- VERIFIED -->
* Sold by [[Lady Esther]] at [[Rosymorn Monastery Trail]]. <!-- VERIFIED-->
* Sold by [[Lady Esther]] at [[Rosymorn Monastery Trail]]. <!-- VERIFIED-->
 
* Found on a counter behind a [[Lava Elemental]] and [[Water Elemental]] near the entrance to [[Sorcerous Sundries]], alongside a [[Coldbrim Hat]], [[Gold Wyrmling Staff]], and various scrolls.
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== Conditions ==
== Conditions ==

Revision as of 13:12, 10 September 2023

Winter's Clutches image

The Winter's Clutches are an uncommon pair of Gloves that allow the wearer to encrust with frost enemies whenever they deal Damage TypesCold damage.

Description Icon.png
Likely these originated in Icewind Dale, where tempers run as hot as hearths, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.

Properties

  • Gloves Gloves
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp

Special

The wearer of this item gains:

  • Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s).

Where to find

Conditions

Encrusted with Frost Encrusted with Frost
  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.