Modding:Modding resources: Difference between revisions

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* [https://www.substance3d.com/ Substance Painter] (You can also purchase via Steam)
* [https://www.substance3d.com/ Substance Painter] (You can also purchase via Steam)
* [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/Tiefling.zip Substance Painter shader starter]
* [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/Tiefling.zip Substance Painter shader starter]
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== Mod Needed ==
== Mod Needed ==

Revision as of 11:36, 2 August 2022

Tools

Modding on Linux

Bottles https://github.com/bottlesdevs/Bottles

Asset Editing and Creation

YouTube playlist by LadyHircine: https://www.youtube.com/playlist?list=PLN_fdYMu4EUpbU_s9rkbUqUkyKDUVGgkx

  • Blender: 2.79b and/or 2.93 (get it from Steam or from their website, all platforms, FREE)
  • Better Collada Exporter
    • Better Collada export settings (see screenshot)
File:Better collada export settings.png
Better Collada export settings
  • GIMP
    • GIMP .DDS Plugin (Linux users can get GIMP's .DDS plugin from their Package Manager also.)
    • GIMP .DDS export settings (see screenshot)
GIMP .DDS export settings

Mod Needed

Norbyte's Patch 3 Modfixer is required even in Patch 8.

Mod Folder Location

  • Windows: AppData\Local\Larian Studios\Baldur's Gate 3\Mods
  • Mac: TBD
  • Linux: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods

Fixing neck seams on Custom Heads

data transfering normals

Things needed:

Blender doesn't import custom normals from .dae files, but there's an option to import them from .fbx files. First convert the .gr2 mesh to .dae with LSLIB, then convert that .dae to .fbx with either Noesis OR Autodesk's FBX Converter and use it as your Data Transfer source object to get rid of the neck seam.

Steps

  • Select your custom head and go into Edit mode (TAB key)
  • Select only your neck seam vertices and create a vertex group called neck_seam
  • Click the Normal Transfer button from Padme's addon - it should auto-smooth your normals with a 180° angle and add a Data Transfer modifier.
  • Select the imported .fbx head mesh as your source
  • Set the modifier to only apply to your newly created vertex group (neck_seam)
  • Check Face Corner Data and select Custom Normals
  • Leave all other settings as default, apply the modifier (downwardd arrow between the camera icon and the x button)
  • Export your custom head with the Better Collada