Modding:Modding resources: Difference between revisions

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== Tools ==
* [https://github.com/LaughingLeader/BG3ModManager/releases Mod Manager]
* [https://github.com/Norbyte/lslib/releases LSLIB]
* [https://github.com/ShinyHobo/BG3-Modders-Multitool/releases Modders Multitool]
* [https://www.uuidgenerator.net/ UUID Generator]
* [https://airtightinteractive.com/util/hex-to-glsl/ Airtight Interactive Convert Hex Color to GLSL vec3]
* [https://www.w3schools.com/colors/colors_picker.asp W3C Color Picker]
* [https://boundingboxsoftware.com/materialize/ Materialize]


=== Modding on Linux ===
[https://github.com/bottlesdevs/Bottles Bottles]
== Asset Editing and Creation ==
YouTube playlist by LadyHircine: https://www.youtube.com/playlist?list=PLN_fdYMu4EUpbU_s9rkbUqUkyKDUVGgkx
=== Blender ===
* Blender: 2.79b and/or 2.93 (get it from Steam or from their website, all platforms, FREE)
* [https://github.com/godotengine/collada-exporter Better Collada Exporter]
** Better Collada export settings (see screenshot)
[[File:Better_collada_export_settings.png|thumb|right|upright=1.5|Better Collada export settings]]
* [https://www.nexusmods.com/baldursgate3/mods/346 Padme's Blender Helpers]
* [https://github.com/LaughingLeader/laughingleader_blender_helpers LL's Blender Helpers for 2.79b]
* [https://github.com/andyp123/blender_vertex_color_master/releases Vertex Color Master for Blender]
* Normal Baking in Blender https://youtu.be/tndUB5b4STI
=== GIMP ===
* [https://www.gimp.org/ GIMP]
** [https://code.google.com/archive/p/gimp-dds/ GIMP .DDS Plugin] (Linux users can get GIMP's .DDS plugin from their Package Manager also.)
** GIMP .DDS export settings (see screenshot)
[[File:Gimp_dds_export_settings.png|thumb|right|upright=1.5|GIMP .DDS export settings]]
=== Adobe ===
* Photoshop: https://www.adobe.com/products/photoshop.html
** Photoshop .DDS Plugin: (Choose only ONE)
*** 1 https://gametechdev.github.io/Intel-Texture-Works-Plugin/
*** 2 https://github.com/fnordware/AdobeDDS
*** 3 https://developer.nvidia.com/nvidia-texture-tools-exporter
* [https://www.substance3d.com/ Substance Painter] (You can also purchase via Steam)
* [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/Tiefling.zip Substance Painter shader starter]
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== Mod Resources ==
Norbyte's [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer] is required even in Patch 8.
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up]
* [https://www.nexusmods.com/baldursgate3/mods/48 Custom Armor Tinting]
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources]
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character]
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/273 Sample Datamined Mod]
* [https://www.nexusmods.com/baldursgate3/mods/297 Withers The Trader]
* [https://www.nexusmods.com/baldursgate3/mods/35 Customizable Starting Equipment]
* [https://www.nexusmods.com/baldursgate3/mods/357 Choose Your Equipment]
== Mod Folder Location ==
* Windows: AppData\Local\Larian Studios\Baldur's Gate 3\Mods
* Mac: TBD
* Linux: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods
== Fixing neck seams on Custom Heads ==
=== Things Needed ===
* [https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis], OR
* [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk's FBX Converter]
* Padme's Blender addons (link above in Asset Editing and Creation section)
Blender doesn't import custom normals from .dae files, but there's an option to import them from .fbx files. First convert the .gr2 mesh to .dae with LSLIB, then convert that .dae to .fbx with either Noesis OR Autodesk's FBX Converter and use it as your Data Transfer source object to get rid of the neck seam.
=== Steps ===
* Select your custom head and go into Edit mode (TAB key)
* Select only your neck seam vertices and create a vertex group called "neck_seam"
* Click the Normal Transfer button from Padme's addon - it should auto-smooth your normals with a 180° angle and add a Data Transfer modifier. Make sure that the Data Transfer modifier is above anything else in that section.
[[File:datatransfernormals.png|thumb|right|upright=1.5|data transfering normals]]
* Select the imported .fbx head mesh as your source
* Set the modifier to only apply to your newly created vertex group "neck_seam"
* Check Face Corner Data and select Custom Normals
* Leave all other settings as default, apply the modifier (downward arrow between the camera icon and the x button)
* Export your custom head with the Better Collada addon and settings

Revision as of 15:15, 14 November 2022