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Dhourn is one of many petrified drow west of the Selûnite Outpost. An easy way to get to Dhourn is by entering the Outpost near the statue of Selûne and move to the broken window (X:141, Y:-240). Walk through it and climb down the knotted roots. Continue moving west and a cutscene triggers where the party moves past the droves of petrified drow. A [[Spectator]] appears and attacks the party. On its first turn, it resurrects drow, typically starting with Dhourn. Dhourn and any other drow the Spectator ressurects are charmed until the Spectator is defeated, when they become neutral. | Dhourn is one of many petrified drow west of the Selûnite Outpost. An easy way to get to Dhourn is by entering the Outpost near the statue of Selûne and move to the broken window (X:141, Y:-240). Walk through it and climb down the knotted roots. Continue moving west and a cutscene triggers where the party moves past the droves of petrified drow. A [[Spectator]] appears and attacks the party. On its first turn, it resurrects drow, typically starting with Dhourn. Dhourn and any other drow the Spectator ressurects are charmed until the Spectator is defeated, when they become neutral. | ||
Keep Dhourn alive and he'll talk to the party, otherwise his corpse can be spoken to with Speak With Dead. He reveals that he has a {{ | Keep Dhourn alive and he'll talk to the party, otherwise his corpse can be spoken to with Speak With Dead. He reveals that he has a {{SmItemIcon|Memory Shard}} with information on the Adamantine Forge. Dhourn explains that he had two other rivals seeking the forge but, after realizing how long he was petrified, he is the sole person left to claim the glory for discovering the Forge. After this, he and any unpetrified drow attack the party, as he sees them as possible rivals. | ||
An Arcana check (DC 10) is needed to probe the thoughts within the shard. If successful, it shows images of the Adamantine Forge and hints to its location beyond an ancient stronghold. | An Arcana check (DC 10) is needed to probe the thoughts within the shard. If successful, it shows images of the Adamantine Forge and hints to its location beyond an ancient stronghold. | ||
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[[Xargrim]] can be found beyond the [[Guardian Gate]] (X:55, Y:-88) in [[Ebonlake Grotto]]. The gate is to the north of where [[Sovereign Spaw]] is located. In order to access Xargrim's corpse, the party can complete [[Defeat the Duergar Intruders]] and the myconid Sovereign opens the gate. It is possible to open the gate by force, by attacking it, in instances where the myconids have become hostile. | [[Xargrim]] can be found beyond the [[Guardian Gate]] (X:55, Y:-88) in [[Ebonlake Grotto]]. The gate is to the north of where [[Sovereign Spaw]] is located. In order to access Xargrim's corpse, the party can complete [[Defeat the Duergar Intruders]] and the myconid Sovereign opens the gate. It is possible to open the gate by force, by attacking it, in instances where the myconids have become hostile. | ||
Once inside, loot the corpse to find a book, {{ | Once inside, loot the corpse to find a book, {{SmItemIcon|Flumph Mating Rituals}}. Read the book to discover its secrets: | ||
* [INVESTIGATION] Examine the book closely. (DC 15) | * [INVESTIGATION] Examine the book closely. (DC 15) | ||
* [NATURE] Recall what you know of this title. (DC 15) | * [NATURE] Recall what you know of this title. (DC 15) | ||
With a successful check, the book reveals itself to be disguised. Its true name is {{ | With a successful check, the book reveals itself to be disguised. Its true name is {{SmItemIcon|The Great Furnace of Grymforge}}. The book contains exact instructions for how to operate the Adamantine Forge once it is located. | ||
=== Reaching the Forge === | === Reaching the Forge === |