6,366
editsFormalize price mod math
(Initial editing pass) |
(Formalize price mod math) |
||
Line 6: | Line 6: | ||
'''Trading''' is a central mechanic in Baldur's Gate 3. Depend on which character is talking a given trader, including the trader's attitude to the character, the character's [[Persuasion]] skill level, and the difficulty setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character. | '''Trading''' is a central mechanic in Baldur's Gate 3. Depend on which character is talking a given trader, including the trader's attitude to the character, the character's [[Persuasion]] skill level, and the difficulty setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character. | ||
The price modifier is calculated as: | |||
: <tt>P = 2.5 - persuasion modifier - difficulty modifier - attitude modifier</tt> | |||
An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling. Favorable modifiers are negative and unfavorable ones positive. | |||
== Modifiers == | == Modifiers == | ||
=== Persuasion | === Persuasion skill modifier === | ||
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | ||
=== | : <tt>Persuasion modifier = Persuasion skill modifier * 0.05</tt> | ||
=== Game difficulty === | |||
Depending on the game difficulty set, the player receives certain advantages or disadvantages. | Depending on the game difficulty set, the player receives certain advantages or disadvantages. | ||
==== Explorer difficulty ==== | ==== Explorer difficulty ==== | ||
In Explorer difficulty, all characters receive a 20% bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional Proficiency modifier depending on their level. | In Explorer difficulty, the difficulty modifier is 0.5, meaning all characters receive a 20% favorable bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional Proficiency modifier depending on their level. This increases the persuasion modifier. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Bonus | ! Level !! Bonus | ||
Line 29: | Line 38: | ||
==== Tactician difficulty ==== | ==== Tactician difficulty ==== | ||
In Tactician difficult, all characters receive a 20% price penalty. | In Tactician difficult, the difficulty modifier is -0.5, meaning all characters receive a 20% price penalty. | ||
=== Trader | === Trader attitude === | ||
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | [[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | ||
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.25%. 100 Attitude | A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.25%. The maximum attitude modifier at 100 Attitude is 2.5, or a 25% price adjustment compared to 0 Attitude. | ||
: <tt>Attitude modifier = Attitude * 0.025</tt> | |||
Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character. | Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character. | ||
Line 94: | Line 105: | ||
|} | |} | ||
== Talking | == Talking character == | ||
The trade price modifier is set depending on the character that initiatives dialogue with a trader. Even if the active inventory is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier. | The trade price modifier is set depending on the character that initiatives dialogue with a trader. Even if the active inventory is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier. | ||