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Feather Fall: Difference between revisions
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'''Feather Fall''' is a [[Spell#1st Level Spells|Level 1]] Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | |||
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Transmutation Spells]] | |||
[[File:Feather Fall Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | [[File:Feather Fall Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox |
Revision as of 07:01, 31 January 2023
Feather Fall is a Level 1 Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
File:Feather Fall Icon 2.png
Bonus Action File:Spell Icon.png Level 1 Spell Slot
"Slow the rate of descent of allied creatures. Grants immunity to Falling damage."
![B.Action Icon.png](/w/images/thumb/5/51/B.Action_Icon.png/25px-B.Action_Icon.png)
Range | Self |
---|---|
Area of Effect | 9m / 30ft (Radius) |
School | Transmutation |
Concentration | None |
Condition | Feather Fall |
Duration | 10 turns |
Class | Bard, Sorcerer, Wizard |
Description
Slow the rate of descent of allied creatures. Grants immunity to Falling damage.
Properties
Bonus Action + File:Spell Icon.png Level 1 Spell Slot
Available to level 1 Bard, Sorcerer and Wizard.
File:Feather Fall Condition Icon 3.png Feather Fall |
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