1,323
editsadded more links and navbox
(Add hatnote for calculator) |
(added more links and navbox) |
||
Line 5: | Line 5: | ||
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]] | [[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]] | ||
'''Trading''' is a central mechanic in Baldur's Gate 3. Depending on which | '''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] skill level, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character. | ||
The price modifier is calculated as: | The price modifier is calculated as: | ||
Line 17: | Line 17: | ||
=== Persuasion skill modifier === | === Persuasion skill modifier === | ||
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | ||
: <tt>Persuasion modifier = Persuasion skill modifier * 0.05</tt> | : <tt>Persuasion modifier = Persuasion skill modifier * 0.05</tt> | ||
Line 26: | Line 26: | ||
==== Explorer difficulty ==== | ==== Explorer difficulty ==== | ||
In Explorer difficulty, the difficulty modifier is 0.5, meaning all characters receive a 20% favorable bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional Proficiency modifier depending on their level. This increases the Persuasion modifier. | In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5, meaning all characters receive a 20% favorable bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional [[Proficiency]] modifier depending on their level. This increases the Persuasion modifier. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Bonus | ! Level !! Bonus | ||
Line 47: | Line 47: | ||
: <tt>Attitude modifier = Attitude * 0.0025</tt> | : <tt>Attitude modifier = Attitude * 0.0025</tt> | ||
Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character. | [[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the character. | ||
Line 116: | Line 116: | ||
# Annie Shi, ''[https://www.thegamer.com/baldurs-gate-3-bg3-how-to-raise-merchant-attitude/ "Baldur’s Gate 3: How To Raise Merchant Attitude"]. thegamer.com'' | # Annie Shi, ''[https://www.thegamer.com/baldurs-gate-3-bg3-how-to-raise-merchant-attitude/ "Baldur’s Gate 3: How To Raise Merchant Attitude"]. thegamer.com'' | ||
{{NavGameplay}} | |||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |