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→Wisdom as your main Spellcasting modifier.
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*Take 6 levels of Fighter if you want the extra feat. | *Take 6 levels of Fighter if you want the extra feat. | ||
*Ironvine Shield can be a really interesting way of bolstering your damage with a single handed weapon, while still benefiting from the extra AC of a shield. | *Ironvine Shield can be a really interesting way of bolstering your damage with a single handed weapon, while still benefiting from the extra AC of a shield. | ||
*This build in particular pairs well with '''Broodmother's Revenge''' for even more bonus damage. | *This build in particular pairs well with '''Broodmother's Revenge''' for even more bonus damage, or '''Shattered Flail / Sword of Chaos.''' | ||
'''11 Druid + 1 Cleric / 6 Druid + 5 Fighter + 1 Cleric:''' An alternative of the above build, this build takes single level of '''Life Domain''' Cleric for '''Disciple of Life''' and Heavy Armor proficiency. This is a better setup for a summoner Gish build, as this will make your (relatively) weak AoE healing spells significantly stronger. Save your spell slots for support and/or summoning, basically. | '''11 Druid + 1 Cleric / 6 Druid + 5 Fighter + 1 Cleric:''' An alternative of the above build, this build takes single level of '''Life Domain''' Cleric for '''Disciple of Life''' and Heavy Armor proficiency. This is a better setup for a summoner Gish build, as this will make your (relatively) weak AoE healing spells significantly stronger. Save your spell slots for support and/or summoning, basically. | ||
*Pair with '''The Reviving Hands''' or '''Hellrider's Pride''' for more support. | *Pair with '''The Reviving Hands''' or '''Hellrider's Pride''' for more support. | ||
'''10 Druid + 2 Fighter / 6 Druid + 6 Fighter:''' This build plays a lot like an Eldritch Knight, using melee attacks to build up '''Arcane Synergy''' and then cashing in with reliable spells. Both '''Circle of the Moon''' and '''Circle of the Spores''' are good here, but play differently. A Wild Shape version of this build will spend a lot of time shapeshifted, only switching out for spells, basically, while a Spore druid version will be weaving spells with auto attacks more, uh, naturally. | '''10 Druid + 2 Fighter / 6 Druid + 6 Fighter:''' This build plays a lot like an Eldritch Knight, using melee attacks to build up '''Arcane Synergy''' and then cashing in with reliable spells. Both '''Circle of the Moon''' and '''Circle of the Spores''' are good here, but play differently. A Wild Shape version of this build will spend a lot of time shapeshifted, only switching out for spells, basically, while a Spore druid version will be weaving spells with auto attacks more, uh, naturally. | ||
*I need to test how '''Arcane Synergy''' works with '''Wild Shape.''' | *I need to test how '''Arcane Synergy''' works with '''Wild Shape.''' | ||
'''6 Druid + 6 Monk:''' As a martial class, Monk gains extra attack at level 5. '''Circle of Spores''' Druid gives you temporary hit points and bonus damage on melee hits. In addition, you can use a reaction to do spell damage or raise a corpse. While you can definitely run '''Way of the Four Elements''' for spells, I find that '''Way of the Open Fist''' is just better (big surprise) and the Druid component gives you enough options to feel like more than just a pure striker class. | '''6 Druid + 6 Monk:''' As a martial class, Monk gains extra attack at level 5. '''Circle of Spores''' Druid gives you temporary hit points and bonus damage on melee hits. In addition, you can use a reaction to do spell damage or raise a corpse. While you can definitely run '''Way of the Four Elements''' for spells, I find that '''Way of the Open Fist''' is just better (big surprise) and the Druid component gives you enough options to feel like more than just a pure striker class. |