5
editsMore actions
m
Added documentation for unlisted bonus damage vs objects.
m (Didn't realize I was a monk when viewing the weapon - 1d4) |
m (Added documentation for unlisted bonus damage vs objects.) |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Light Hammer Icon.png | | image = Light Hammer Icon.png | ||
| description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | | description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. --> | ||
Line 16: | Line 15: | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | |||
| light = yes | | light = yes | ||
| loading = | | loading = | ||
| reach = | | reach = | ||
| thrown = yes | | thrown = yes | ||
| can't dual wield = | | can't dual wield = | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 0.9 | | weight kg = 0.9 | ||
Line 31: | Line 29: | ||
| price = 65 | | price = 65 | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| special = <!-- List of special features or abilities granted by the weapon. --> | | special = 2d4{{DamageType|Force}} damage against objects (unlisted) <!-- List of special features or abilities granted by the weapon. --> | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
On a table up the ladder in the [[Moonrise Towers]] Prison Warden's room (X:575, Y:-647). | On a table up the ladder in the [[Moonrise Towers]] Prison Warden's room (X:575, Y:-647). |