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{{hatnote|See also: [[:Category:Sparkstruck Equipment]]}} | |||
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==Items that grant Lightning Charges== | ==Items that grant Lightning Charges== | ||
*Weapons: | *Weapons: | ||
**{{ | **{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | ||
**{{ | **{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | ||
**{{ | **{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | ||
**{{ | **{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge. | ||
*Equipment: | *Equipment: | ||
**{{ | **{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | ||
**{{ | **{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | ||
**{{ | **{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]]. | ||
==Items that interact with Lightning Charges== | ==Items that interact with Lightning Charges== | ||
*{{ | *{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | ||
*{{ | *{{MdRarityItem|The Jolty Vest}}: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | ||
*{{ | *{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
*{{ | *{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | ||
*{{ | *{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | ||
*{{ | *{{MdRarityItem|The Sparkle Hands}}: Attacks against metal constructs and foes wearing metal armor gain [[Advantage]]. | ||
==Other notable items that work with Lightning== | ==Other notable items that work with Lightning== | ||
*{{ | *{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving {{Resistance|Lightning|resistant}}. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lighting effect added to the puddle. | ||
== Notes == | == Notes == |