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== Game Mechanics == | == Game Mechanics == | ||
==== Subclasses ==== | ==== Subclasses ==== | ||
When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class. | When a character reaches a certain level in a class they must select a subclass. The level that this choice is made at varies from class to class. | ||
Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities. | Subclasses allow characters to further specialize their character by imparting powerful new abilities focused around enhancing the central theme of the subclass. Choosing a subclass does not cause a character to stop gaining the normal benefits of a class when advancing in level - the benefits of a subclass are on top of the normal class abilities. | ||
See below for a list of classes and their subclasses. | See below for a list of classes and their subclasses. | ||
==== Multiclassing ==== | ==== Multiclassing ==== | ||
A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | A character's choice of class is not permanent. When gaining a new level, a character can choose to continue advancing in level in a class they already have levels in, or they can choose to gain a level in an entirely new class. This is called ''multiclassing''. Doing so will grant most of the benefits of advancing in level in that additional class, with some limitations. | ||
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A multiclassed character receives all proficiencies from a chosen subclass - for instance, while multiclassing into Fighter does not grant Heavy Armor proficiency, multiclassing into War Cleric does, since the proficiency belongs to the subclass rather than the main class. | A multiclassed character receives all proficiencies from a chosen subclass - for instance, while multiclassing into Fighter does not grant Heavy Armor proficiency, multiclassing into War Cleric does, since the proficiency belongs to the subclass rather than the main class. | ||
==== Multiclass Proficiencies ==== | ==== Multiclass Proficiencies ==== | ||
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