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Undead Fortitude: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
|image = Generic Death.webp | |image = Generic Death.webp | ||
|icon = Generic Death Icon.webp | |||
|summary = '''Undead Fortitude''' is a passive feature that prevents the user from being killed, unless hit with a [[Critical Hit]] or {{DamageType|Radiant}} damage. | |summary = '''Undead Fortitude''' is a passive feature that prevents the user from being killed, unless hit with a [[Critical Hit]] or {{DamageType|Radiant}} damage. | ||
|description = If the killing blow wasn't a critical hit and wasn't radiant damage, this undead comes back to life with 1 hit point. | |description = If the killing blow wasn't a critical hit and wasn't radiant damage, this undead comes back to life with 1 hit point. | ||
| notes = | | notes = | ||
| condition = Undead Fortitude | |||
}} | }} |
Latest revision as of 21:44, 30 March 2024
Undead Fortitude is a passive feature that prevents the user from being killed, unless hit with a Critical Hit or Radiant damage.
Description
If the killing blow wasn't a critical hit and wasn't radiant damage, this undead comes back to life with 1 hit point.
Condition: Undead Fortitude
- When reduced to 0 hit points, regain 1 hit point instead (unless the damage was radiant or caused by a critical hit).
How to learn
(Information not yet added.)