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Difficulty Class: Difference between revisions

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(Hybrid DC section for convenient linking)
(Changed redirect target from Dice rolls#Difficulty Class to Dice rolls#d20 rolls)
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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
#REDIRECT [[Dice rolls#d20 rolls]]
 
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]] or [[Saving Throws]].
 
When attempting to beat - called a [[Saving Throw]] - a Difficulty Class, the die rolled is a {{D20}}. The modifiers applied to this roll vary, depending on the circumstances and the type of check.
 
The Difficulty Class (DC) is determined by the source of danger.
 
=== Danger DC ===
In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables.
 
=== Spellcasting DC ===
For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
 
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
 
=== Weapon Action DC ===
The [[Difficulty Class]] for Saving Throws against [[Weapon actions|Weapon Actions]] is calculated similarly to '''Spellcasting DC''' - except for a few differences. First, the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with the [[Ability Modifier]] of either Strength or Dexterity, whichever is higher. Second, each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically:
 
<div style="text-align: center; font-weight:bold;">{{InfoBlob|1=Weapon Action DC = 8 + [[Proficiency Bonus]] + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div>
 
=== Hybrid DC ===
Certain Weapon Actions, notably [[Concussive Smash]], instead use '''Hybrid''' '''DC'''<!-- LARIAN! -->, which allows a user to either use their '''Spellcasting DC''', or Weapon Action DC with a +2 bonus, whichever is higher.
 
 
[[Category:Gameplay mechanics]]

Latest revision as of 20:28, 8 March 2024