Talk:Diamondsbane: Difference between revisions
Latest comment: 28 December 2023 by GoingMenthol in topic Objects, inanimate objects
GoingMenthol (talk | contribs) (Created page with "== Objects, inanimate objects == After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --~~~~") |
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== Objects, inanimate objects == | == Objects, inanimate objects == | ||
After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 17:44, 28 December 2023 (CET) | After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 17:44, 28 December 2023 (CET) | ||
:Things found in combat that count: [[Umbral Tremor]], [[Nightdome]] |
Latest revision as of 20:37, 29 December 2023
Objects, inanimate objects[edit source]
After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --GoingMenthol (talk) 17:44, 28 December 2023 (CET)
- Things found in combat that count: Umbral Tremor, Nightdome