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'''Hostile''' is the state of a [[Creatures|creature]] which causes them to automatically [[Attacks|attack]] the [[Companions|party members]] when inside their line of sight. A creature can be neutral or ally at first, then turn hostile in reaction of a party member's actions ([[dialogue]], attacking, picking/looting/lockpicking red objects, [[stealing]], etc). | '''Hostile''' is the state of a [[Creatures|creature]] which causes them to automatically [[Attacks|attack]] the [[Companions|party members]] when inside their line of sight. A creature can be neutral or ally at first, then turn hostile in reaction of a party member's actions ([[dialogue]], attacking, picking/looting/lockpicking red objects, [[stealing]], etc). | ||
When hostile, a creature is highlighted in red (neutral is highlighted in yellow, ally in green, main character in blue and other party members in white) and during combat, their portrait has a red border. | When hostile, a creature is highlighted in red (neutral is highlighted in yellow, ally in green, main character in blue and other party members in white) and during combat, their portrait has a red border. Holding <kbd>Left Shift</kbd> or entering in {{SAI|Hide}} mode allows to see the hostile creatures' line of sight (red vision cones, or "Sneak Cones"). | ||
== See also == | == See also == |