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Slam (Animate Dead Zombie): Difference between revisions
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{{See also|Slam (disambiguation)}} | {{See also|Slam (disambiguation)}} | ||
{{Confused with|Slam (Zombie)}} | |||
{{ActionPage | {{ActionPage | ||
| name = Slam | | name = Slam | ||
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| damage modifier = Strength | | damage modifier = Strength | ||
| attack roll = Yes | | attack roll = Yes | ||
| range | | range = melee | ||
| condition = Crawling Gnaw | | condition = Crawling Gnaw | ||
| condition duration = 1 | | condition duration = 1 | ||
| used by creatures = Fungal Zombie, Zombie (Animate Dead) | | used by creatures = Fungal Zombie, Zombie (Animate Dead) | ||
}} | }} |
Latest revision as of 21:01, 30 December 2024
See also: Slam (disambiguation)
Not to be confused with Slam (Zombie)
Slam is a class action that allows the creature to hit a target and possibly infect it with the , a disease that can spawn new zombies if the target dies.
Description
Hit a target with your bare fists and infect it with the .
Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Crawling Gnaw
Duration: 1 turn
- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition , causing them to take 1Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
How to learn
Used by creatures: Fungal Zombie, and Zombie (Animate Dead)