Ad placeholder

Difficulty Class: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Changed redirect target from Dice rolls#Difficulty Class to Dice rolls#d20 rolls)
Tag: Redirect target changed
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
#REDIRECT [[Dice rolls#d20 rolls]]
 
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]], [[Attack Rolls]], or [[Saving Throws]].
 
When attempting to beat - called a [[Saving Throw]] - a Difficulty Class, the die rolled is a {{D20}}. The modifiers applied to this roll vary, depending on the circumstances and the type of check.
 
The Difficulty Class (DC) is determined by the source of danger.
 
=== Danger DC ===
In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is. This includes single-use items such as elemental arrows or throwables.
 
=== Weapon Action DC ===
The Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]] is replaced with either Strength or Dexterity, whichever is higher. This is true even when the weapon uses the wielder's [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]], such as a [[Warlock|Warlock's]] [[Pact of the Blade|Pact Weapon.]]Additionally, base DC is 10. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' Bonus DC, which allows for a user's highest [[Ability Scores|Ability Score Modifier]] to be used instead.
 
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>
 
=== Spell DC ===
For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
 
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
[[Category:Gameplay Mechanics]]

Latest revision as of 20:28, 8 March 2024