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remove the multiple instances of "are assigned internally by the game", doesn't actually mean anything
(→Completing quests and quest steps: add chart of experience vs. level for each reward category) |
m (remove the multiple instances of "are assigned internally by the game", doesn't actually mean anything) |
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# the reward category assigned to the character | # the reward category assigned to the character | ||
There are 7 reward categories, which are | There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding: | ||
* Zero | * Zero | ||
* Civilian | * Civilian | ||
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# the reward category assigned to the area | # the reward category assigned to the area | ||
There are 4 reward categories, which | There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | ||
* Small | * Small | ||
* Medium | * Medium | ||
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* LevelBoost (which is not actually assigned to any area) | * LevelBoost (which is not actually assigned to any area) | ||
Similarly, the area level | Similarly, the area level is not visible anywhere in the user interface. | ||
If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience. | If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience. | ||
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# the reward category assigned to the step | # the reward category assigned to the step | ||
There are 11 reward categories, which | There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | ||
* CombatCloseBooster | * CombatCloseBooster | ||
* CombatCloseMajor | * CombatCloseMajor | ||
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# the reward level assigned to the background goal | # the reward level assigned to the background goal | ||
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level | The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | ||
The experience granted by each level is described in the following table: | The experience granted by each level is described in the following table: |