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* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | * There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same. | ||
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the | * Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter. | ||
* {{ | * {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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! class="unsortable" |Effect | ! class="unsortable" |Effect | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Acid}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
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| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}. | | Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Fire}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
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| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | | Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Ice}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
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| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | | Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
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| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | | Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Barbed Arrow}} | ||
| data-sort-value="1" | Common | | data-sort-value="1" | Common | ||
| 10 | | 10 | ||
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| | | | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | | Deals weapon damage, damage is doubled against [[Beast|Beasts]]. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Construct]]s. | | Deals weapon damage, damage is doubled against [[Construct]]s. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns. | | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Elemental]]s. | | Deals weapon damage, damage is doubled against [[Elemental]]s. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Fiend]]s. | | Deals weapon damage, damage is doubled against [[Fiend]]s. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]]. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}} | | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}} | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}} | ||
| data-sort-value="2" | {{Uncommon}} | | data-sort-value="2" | {{Uncommon}} | ||
| 20 | | 20 | ||
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| Deals weapon damage, damage is doubled against [[Undead]]. | | Deals weapon damage, damage is doubled against [[Undead]]. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}} | ||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
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| Teleports the shooter wherever this arrow is fired. | | Teleports the shooter wherever this arrow is fired. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Salving}} | ||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
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| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]]. | | Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]]. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}} | ||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 80 | | 80 | ||
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| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}} | ||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
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| Deals weapon damage and an additional half of that damage to three other targets in range. | | Deals weapon damage and an additional half of that damage to three other targets in range. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}} | ||
| data-sort-value="3" | {{Rare}} | | data-sort-value="3" | {{Rare}} | ||
| 50 | | 50 | ||
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| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]]. | | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]]. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}} | ||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 | ||
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| Deals weapon damage, damage is doubled against [[Dragon]]s. | | Deals weapon damage, damage is doubled against [[Dragon]]s. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}} | ||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 | ||
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| Deals weapon damage, damage is doubled against [[Aberration]]s. | | Deals weapon damage, damage is doubled against [[Aberration]]s. | ||
|- | |- | ||
| style="text-align:left;" | {{ | | style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}} | ||
| data-sort-value="4" | {{Very rare}} | | data-sort-value="4" | {{Very rare}} | ||
| 80 | | 80 |