Dank Crypt: Difference between revisions

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(Notes on keys and hidden switches)
(Updated location information)
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[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
[[File:Dank Crypt.jpg|thumb|The statue within the Dank Crypt]]
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] within the [[Over-world]] in [[Chapter One]]. This area is adjacent to the sub areas of the '''Bedchamber''' and '''Chapel Entrance'''.
'''Dank Crypt''' (also known as the Temple Ruins) is a [[Location]] within the [[Over-world]] in [[Chapter One]]. This area is adjacent to the sub areas of the '''Bedchamber''' and '''Chapel Entrance'''.
The Dank Crypt can be reached from the [[Ravaged Beach]], [[Bedchamber]], or [[Chapel Entrance]].


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== Related Locations ==
== Related Locations ==
 
* [[Ravaged Beach]]
* '''Chapel Entrance''' - the area in the Over-world that leads to the entrance of the Bed Chamber, where the party encounters [[Gimblebock]] and his companions.
* [[Chapel Entrance]]
* '''Bedchamber''' - the area immediately preceding the Dank Crypt, where the party encounters [[Andorn]] the rest of the tomb raiders.
* [[Bedchamber]]


==Notable Loot==
==Notable Loot==
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*[[The Watcher's Guide]]
*[[The Watcher's Guide]]
*[[Soul Coin]]
*[[Soul Coin]]
==Notable NPCs==
==Notable NPCs==
*'''Dank Crypt:'''
*[[Withers]] (Camp Follower)
**[[Withers]] (Camp Follower)


== Other Creatures and NPCs ==
== Other Creatures and NPCs ==
 
* Entombed Scribe
* '''Chapel Entrance''':
* Entombed Warrior
** Gimblebock
** Quelenna
** Taman
** Warryn
* '''Bedchamber:'''
** Andorn
** Barton
** Cefrey
** Haseid
** Mari
** Torgga
* '''Dank Crypt:'''
** Entombed Scribe
** Entombed Warrior


== Other Information ==
== Other Information ==
* In the '''Bedchamber''', there is a hidden switch behind a statue {{Coords|-174|-362}} that unlocks the locked Ornate Door that has no lock or handle.
* There is a sarcophagus in the southern trapped room {{Coords|-293|-325}} that contains an '''Engraved Key''' and [[The Watcher's Guide]]. The key opens the large locked heavy oak doors to the north.
* In the '''Dank Crypt''', there is a sarcophagus in a trapped room {{Coords|-293|-325}} that contains an '''Engraved Key'''. This key opens the large locked heavy oak doors in this area.
* There is a '''Heavy Key''' on the body of an Entombed Scribe {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the [[Ravaged Beach]].
* In the '''Dank Crypt''', there is a '''Heavy Key''' on the body of an Entombed Scribe {{Coords|-311|-252}}. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the [[Ravaged Beach]].
===Traps===
====Trapped Sarcophagus====
The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
* The gas vents and gargoyle heads can also be disarmed using a [[Trap Disarm Toolkit]].
====Shrine of Jergal====
There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the entombed scribes in the room will come to life and attack the party.
* The entombed scribes and entombed warriors can be disarmed before triggering the trap by looting their weapons.
===Camp Followers===
* [[Withers]] will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. [[Withers]] will offer resurrection services in the camp.


[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Chapter One Locations]]

Revision as of 09:54, 17 April 2023

The statue within the Dank Crypt

Dank Crypt (also known as the Temple Ruins) is a Location within the Over-world in Chapter One. This area is adjacent to the sub areas of the Bedchamber and Chapel Entrance.

The Dank Crypt can be reached from the Ravaged Beach, Bedchamber, or Chapel Entrance.

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Other Creatures and NPCs

  • Entombed Scribe
  • Entombed Warrior

Other Information

  • There is a sarcophagus in the southern trapped room X: -293 Y: -325 that contains an Engraved Key and The Watcher's Guide. The key opens the large locked heavy oak doors to the north.
  • There is a Heavy Key on the body of an Entombed Scribe X: -311 Y: -252. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach.

Traps

Trapped Sarcophagus

The southern room with a sarcophagus in the middle is heavily trapped. When the sarcophagus is opened, gargoyle heads lining the west and east walls will start firing firebolts into the room. Meanwhile, gas vents will start pouring flammable gas into the room. Both the heads and the vents require a perception check to spot. On the middle pillar on the eastern side of the room is a button that will turn off the trap once triggered. This button also requires a perception check to spot.

  • The gas vents can be blocked by placing crates, vases, and other similar items on top of them.
  • The gas vents and gargoyle heads can also be disarmed using a Trap Disarm Toolkit.

Shrine of Jergal

There is a hidden button up the stairs on the western side of the statue of Jergal in the north room. When pressed, a secret door beside the button will open and the entombed scribes in the room will come to life and attack the party.

  • The entombed scribes and entombed warriors can be disarmed before triggering the trap by looting their weapons.

Camp Followers

  • Withers will emerge from a sarcophagus in the secret room, if the sarcophagus is interacted with. He will ask the player a question and then later join the player in their camp. Withers will offer resurrection services in the camp.