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| condition duration = 2 | | condition duration = 2 | ||
| recharge = Per Turn | | recharge = Per Turn | ||
| notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw. | | notes = | ||
* Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a ''single'' attack or saving throw. For some attacks that can hit multiple enemies, such as Primal Stampede, this +5 bonus can be applied to each attack roll. | |||
* Soul Catching can be used on party members outside combat to gain Grasp Essence. | |||
* Combat log shows a saving throw for gaining and using Grasp Essence, but they always work no matter whether the roll fails or succeeds. | |||
}} | }} |