Template:Damage info/Primitive: Difference between revisions

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(Fixed plus value showing up twice when there is no die value)
(Experimental change: Remove redundant "damage" text from the end of the damage info. This template has issues when displayed on mobile for longer damage strings and removing the unnecessary "damage" word helps somewhat.)
 
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<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#switch: {{{flat value|}}} | <!--empty--> = <!--nothing--> | proficiency = [[Proficiency bonus]] | #default = {{{flat value}}} }}{{#if: {{{die|}}} | {{{count}}}d{{{die}}} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} | hit points }}  | {{DamageType | {{{type}}} }} damage}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{delayed|}}} | (delayed)|}} {{#if:{{{con|}}} | (conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = no [[saving throw]] allowed | #default = {{#if: {{{save dc|}}} | DC {{{save dc}}} }} [[Saving throw|{{{save}}} save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div></includeonly><noinclude>
<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#switch: {{{flat value|}}} | <!--empty--> = <!--nothing--> | proficiency = [[Proficiency bonus]] | #default = {{{flat value}}} }}{{#if: {{{die|}}} | {{{count}}}d{{{die}}} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} | hit points }}  | {{DamageType | {{{type}}} }}}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{delayed|}}} | (delayed)|}} {{#if:{{{con|}}} | (conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = no [[saving throw]] allowed | #default = {{#if: {{{save dc|}}} | DC {{{save dc}}} }} [[Saving throw|{{{save}}} save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div></includeonly><noinclude>
Examples:
Examples:



Latest revision as of 02:58, 1 August 2024

Examples:

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

---

{{DamageInfo | prof | Acid }}

---

{{DamageInfo | proficiency | Acid }}

---

{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (DC 15 Dexterity save to halve)

---

{{DamageInfo | 2d6 | Psychic | save = Wisdom }}

D6 Psychic.png 2d6 (2~12) Damage TypesPsychic (Wisdom save to negate)

---

{{DamageInfo | +2 | Acid | con }}

+2 Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Acid | delayed }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (delayed)

---

{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit points

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.