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edits→Damage type sets
KoboldDinner (talk | contribs) (→Elemental sets: Generalize elemental sets as "damage type sets" because elemental has a more specific definition. Add 'true' elemental set.) |
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It consists of the following pieces: | It consists of the following pieces: | ||
* {{MdRarityItem| | * {{MdRarityItem|Boots of Elemental Momentum}}: grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip. | ||
* {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | * {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | ||
* {{MdRarityItem| | * {{MdRarityItem|Flail of Ages}}: Inflicts conditions when {{DamageType|Acid}}, {{DamageType|Cold}}, or {{DamageType|Fire}} damage is dealt. | ||
* {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip. | * {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip. | ||
* {{MdRarityItem| | * {{MdRarityItem|Ring of Elemental Infusion}}: adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell. | ||
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The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces: | The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces: | ||
* {{MdRarityItem|Caustic Band}}: your weapon attacks also deal {{damage color|Acid|2 Acid}} damage. | |||
* {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s). | * {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s). | ||
* {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage. | * {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage. | ||
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage. | * {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage. | ||
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* {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s). | * {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s). | ||
* {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]]. | * {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]]. | ||
* {{MdRarityItem|Frost Prince}}: can cast Ice Knife spell. | |||
* {{MdRarityItem|Hoarfrost Boots}}: cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]]. | |||
* {{MdRarityItem|Icebite Robe}}: Reistance to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]]. | |||
* {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage. | * {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage. | ||
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell. | * {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell. | ||
* {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage. | * {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage. | ||
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s). | |||
=== Fire / Heat set === | === Fire / Heat set === | ||
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The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage. | The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage. | ||
*{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Gloves of Flint and Steel}}: when the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start Burning. | |||
*{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. | *{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. | ||
*{{MdRarityItem|Helldusk Helmet}}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures. | *{{MdRarityItem|Helldusk Helmet}}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures. | ||
*{{MdRarityItem|Infernal Robe}}: cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | |||
*{{MdRarityItem|Obsidian Laced Robe}}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Obsidian Laced Robe}}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem| | *{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns. | ||
*{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat. | *{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat. | ||
*{{MdRarityItem| | *{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. | ||
=== Lightning / Sparkstruck set === | === Lightning / Sparkstruck set === | ||
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The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage. | The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage. | ||
*{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge. | *{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge. | ||
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | *{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | ||
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | *{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | ||
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | *{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain [[Advantage]]. | |||
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | |||
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | *{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | ||
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | *{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | ||
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | *{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | ||
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
=== Radiant === | === Radiant === | ||
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The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage. | The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage. | ||
* {{MdRarityItem|Callous Glow Ring}}: wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated. | |||
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns. | |||
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target. | |||
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb. | * {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb. | ||
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb. | * {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb. | ||
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target. | * {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target. | ||
=== Poison === | === Poison === | ||
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The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage. | The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage. | ||
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}. | |||
* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe. | |||
* {{MdRarityItem|Poisoner's Gloves}}: can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage. | |||
* {{MdRarityItem|Poisoner's Ring}}: grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage. | |||
* {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells. | * {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells. | ||
=== Thunder / Reverberation set === | === Thunder / Reverberation set === | ||
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The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}. | The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}. | ||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | *{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | ||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. | *{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. | ||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. | *{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | |||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
== Absolute set == | == Absolute set == |