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edits→Ground level
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=== Ground level === | === Ground level === | ||
The ground level of the fortress consists of two parts, located to the both sides of the tunnel. To the right there is the door to the Audience Hall. However, the Audience Hall itself is located on the second floor. The first floor here is given to the mess hall and the kitchen. When first visiting the fortress, the | The ground level of the fortress consists of two parts, located to the both sides of the tunnel. To the right there is the door to the Audience Hall. However, the Audience Hall itself is located on the second floor. The first floor here is given to the mess hall and the kitchen. When first visiting the fortress, the party will see in the mess hall several patriars' bodyguards and attendants waiting for their masters to descend. | ||
To the left there are two doors, where the Flaming Fist are quartered. The southern door leads into kind of a reception room, while the northern opens into barracks. The plaque near the latter door tells it to be for authorized personnel only, but nevertheless the door is not red-outlined. | To the left there are two doors, where the Flaming Fist are quartered. The southern door leads into kind of a reception room, while the northern opens into barracks. The plaque near the latter door tells it to be for authorized personnel only, but nevertheless the door is not red-outlined. | ||
In the reception room the | In the reception room the party will find several citizens waiting to be judged for transgressions, and also Quartmaster {{CharLink|Arkleia Oloril}} sitting behind the counter. She can be convinced to show her stock of goods. Successfully convincing her earns the[[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] '''Nothing's Not for Sale''' ([[Charlatan]] background). | ||
[[Wyrm's Rock Prison]] can be accessed from the reception room through the stairs in the far corner. | [[Wyrm's Rock Prison]] can be accessed from the reception room through the stairs in the far corner. | ||
In the barracks the | In the barracks the party can find several Fists resting after duties - all but one, {{CharLink|Reynash|Fist Reynash}}, who tries to lockpick others' personal chests to steal something valuable. The party can choose to deal with Reynash or to wake other guards and resolve the situation with them. | ||
Depending on | Depending on party's choices, they might earn [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Inspirational Event]] | ||
* Intimidate/blackmail the thief - '''Easing His Leave, and His Pockets''' ([[Urchin]] background) | * Intimidate/blackmail the thief - '''Easing His Leave, and His Pockets''' ([[Urchin]] background) | ||
* Turn in the thief - '''Court Marshal''' ([[Soldier]] background) | * Turn in the thief - '''Court Marshal''' ([[Soldier]] background) |