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m (Lookin gin the game code, the game does not list that it's a constitution save "data "RemoveConditions" "SavingThrow(Ability.Constitution, SourceSpellDC())" ") |
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| stack id = RAY_OF_ENFEEBLEMENT | | stack id = RAY_OF_ENFEEBLEMENT | ||
| tick type = end turn | | tick type = end turn | ||
| notes = | | notes = This is a constitution save | ||
| condition save = CON | | condition save = CON | ||
}} | }} |