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If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group. | If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group. | ||
==== Surrendering ==== | |||
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. | If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. | ||