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== Walkthrough == | == Walkthrough == | ||
If Wulbren was rescued as part of [[Rescue Wulbren]], he appears in Moonrise Towers after [[Defeat Ketheric Thorm]] is completed. Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This adds the quest to the quest log, but the bulk of the quest does not commence until Act Three starts. | If Wulbren was rescued as part of [[Rescue Wulbren]], he appears in [[Moonrise Towers]] after [[Defeat Ketheric Thorm]] is completed. Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This adds the quest to the quest log, but the bulk of the quest does not commence until [[Act Three]] starts. | ||
The gnomes are encountered once the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, a group of rebel gnomes pops up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east. | The gnomes are encountered once the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the [[Absolute]], a group of rebel gnomes pops up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east. | ||
[[File:Ironhand Cave Location.jpg|thumb|The gnome cave location.]] | [[File:Ironhand Cave Location.jpg|thumb|The gnome cave location.]] | ||
The gnome hideout can be accessed by climbing down a set of vines (X:38, Y:26). Climbing down starts a survival check which, if passed, shows a set of footprints leading to the cave. | The gnome hideout can be accessed by climbing down a set of vines (X:38, Y:26). Climbing down starts a survival check which, if passed, shows a set of footprints leading to the cave. | ||
After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise | After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers. [[Wulbren]] (X:-258, Y:-1084) can be found in the southwestern room, along with [[Barcus Wroot|Barcus]], if he survived. Wulbren states that the city has gone to hell and that the [[Gondians]] are responsible for it. They created the [[Steel Watchers]] who are guarding the city. | ||
<small>''N.B: you can 1st refuse to go with Wulbren's plan to get Wyll's inspiration then talk to him again to accept plan & get runepowder bomb.''</small> | <small>''N.B: you can 1st refuse to go with Wulbren's plan to get Wyll's inspiration then talk to him again to accept plan & get runepowder bomb.''</small> | ||
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=== Investigating the [[Steel Watch Foundry]] === | === Investigating the [[Steel Watch Foundry]] === | ||
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]] | [[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]] | ||
The Foundry is in the southwestern corner of the [[Lower City]], near the Grey Harbour waypoint. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135). | The Foundry is in the southwestern corner of the [[Lower City]], near the Grey Harbour [[Ancient Sigil Circle|waypoint]]. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135). | ||
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side. | There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side. | ||
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=== The Gondian's Plight === | === The Gondian's Plight === | ||
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]] | [[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]] | ||
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party | Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | ||
* [INTIMIDATION] Gondians! Fight back!Do not let these people torment you. | * [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | ||
* [PERSUASION] I am here to help, Gondians. Together, we can free you all. | * [PERSUASION] I am here to help, Gondians. Together, we can free you all. | ||
* Touch these people, and I'll kill you. | * Touch these people, and I'll kill you. | ||
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=== The Ironhands Arrive === | === The Ironhands Arrive === | ||
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]] | [[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]] | ||
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. [[Wulbren]] states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | ||
* [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | * [PERSUASION] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | ||
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Choosing the first option causes Barcus to step up as the new leader of the Ironhand Gnomes, and both the Gondians and the Ironhand Gnomes to become allies to the party. Choosing the second option makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues. | Choosing the first option causes Barcus to step up as the new leader of the Ironhand Gnomes, and both the Gondians and the Ironhand Gnomes to become allies to the party. Choosing the second option makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues. | ||
If none of the hostages were saved from the Iron Throne, Wulbren points out the dead bodies floating in the | If none of the hostages were saved from the Iron Throne, Wulbren points out the dead bodies floating in the harbour. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically. | ||
== Quest Rewards == | == Quest Rewards == |