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→Wisdom as your main Spellcasting modifier.
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==Wisdom as your main Spellcasting modifier.== | ==Wisdom as your main Spellcasting modifier.== | ||
Somewhat uniquely to Wisdom builds, you can substitute any Fighter levels for equal Ranger levels, which will still give you Extra Attack at level 5 and a fighting style, but will give you more spell slots in the process. | Somewhat uniquely to Wisdom builds, you can substitute any Fighter levels for equal Ranger levels, which will still give you Extra Attack at level 5 and a fighting style, but will give you more spell slots in the process. I'm going to include Fighter as the default, but keep in mind that for all of these builds that Ranger is a worthwhile alternative, even if I don't call it out specifically. | ||
Likewise, Shillelagh allows you to use your wisdom modifier for attack rolls, but does seem to significantly limit the amount of damage you do, restricting damage rolls to 1d8, instead of whatever modifiers it would normally have. It can be a nice option to have in a pinch, especially if you have other additive, on-hit effects, but it's going to pale in comparison to more focused weapon or MAD builds, especially anything with '''Great Weapon Master.''' I wouldn't lean on Shillelagh if you don't have to. That being said, most AoE spells work off of Spell Saves rather than Attack Rolls, so you can still hit relatively consistently even with less than optimal Wisdom investment. Not always ideal, but something to think about. | |||
*'''11 Monk + 1 Druid:''' To give a quick example of what I'm talking about here, '''Way of the Four Elements''' Monk often feels a bit clunky, or overly reliant on its spells to kill things quickly. Shillelagh gives you the ability to kill stuff with whatever weapon you have equipped, which can make finishing off low health enemies less of a chore. Since '''Way of the Four Elements''' Monks get pretty sizable improvements to their spells at level 9 and level 11, you don't want to spend a lot of levels in other classes. | |||
'''5-6 Fighter + 5-6 Cleric + 1 Druid:''' Extra Attack + Action Surge from Fighter, War Priest from '''War Domain,''' and Shillelagh from Druid. Use your bonus actions to heal yourself and start swinging. | '''5-6 Fighter + 5-6 Cleric + 1 Druid:''' Extra Attack + Action Surge from Fighter, War Priest from '''War Domain,''' and Shillelagh from Druid. Use your bonus actions to heal yourself and start swinging. | ||
*Take 6 levels of Fighter if you want the extra feat. | *Take 6 levels of Fighter if you want the extra feat. | ||
*Ironvine Shield can be a really interesting way of bolstering your damage with a single handed weapon, while still benefiting from the extra AC of a shield. | *Druid is not at all necessary if you choose to invest in Str or Dex, or if you use an Elixir of Hill/Cloud Giant Strength. However, if you do want to use Shillelagh and invest in Wisdom for better healing, Ironwood Club and Ironvine Shield can be a really interesting way of bolstering your damage with a single handed weapon, while still benefiting from the extra AC of a shield. | ||
*This build in particular pairs well with '''Broodmother's Revenge''' for even more bonus damage, or '''Shattered Flail / Sword of Chaos | *This build in particular pairs well with '''Broodmother's Revenge''' for even more bonus damage, or '''Shattered Flail / Sword of Chaos''' for extra healing. | ||
'''11 Druid + 1 Cleric / 6 Druid + 5 Fighter + 1 Cleric:''' An alternative of the above build, this build takes single level of '''Life Domain''' Cleric for '''Disciple of Life''' and Heavy Armor proficiency. This is a better setup for a summoner Gish build, as this will make your (relatively) weak AoE healing spells significantly stronger. Save your spell slots for support and/or summoning, basically. | '''11 Druid + 1 Cleric / 6 Druid + 5 Fighter + 1 Cleric:''' An alternative of the above build, this build takes single level of '''Life Domain''' Cleric for '''Disciple of Life''' and Heavy Armor proficiency. This is a better setup for a summoner Gish build, as this will make your (relatively) weak AoE healing spells significantly stronger. Save your spell slots for support and/or summoning, basically. |