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A '''Saving Throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on. The creature's Ability Score Modifier and Proficiency Bonus are added to the roll. | A '''Saving Throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on. The creature's Ability Score Modifier and Proficiency Bonus are added to the roll. | ||
Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | Result = {{D20}} + [[Ability Score Modifier]] + (optional) [[Proficiency Bonus]] | ||
For a Saving Throw to succeed, it must reach or exceed a certain value, called its Difficulty Class (DC). | For a Saving Throw to succeed, it must reach or exceed a certain value, called its Difficulty Class (DC). |