Ad placeholder
The Skinburster: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Added icon) |
(Max stacks = 7) |
||
Line 40: | Line 40: | ||
*Can be found leaning against a display case in [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]] {{Coords|1383|-659}}. | *Can be found leaning against a display case in [[Creche Y'llek#Inquisitor's Chamber|Inquisitor's Chamber]], [[Crèche Y'llek]] {{Coords|1383|-659}}. | ||
| notes = | | notes = | ||
*UUID: 64cdd668-5c09-48f3-a064-d4581156ca31 | * UUID: 64cdd668-5c09-48f3-a064-d4581156ca31 | ||
* Max stacks of [[Force Conduit]]: 7 | |||
}} | }} | ||
== Conditions == | == Conditions == |
Revision as of 20:24, 16 October 2023
The Skinburster is an uncommon Halberd that grants its wielder on each successful hit.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
In mellow light, the halberd's curved steel head eerily resembles a grin.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Slashing
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID
MAG_ZOC_ForceConduit_Halberd
Special
The holder of this item gains:
- Skinburster Force: When the wielder deals melee damage with this weapon, they gain 2 turns of .
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Lacerate (
)
Slash at your target's vital points to make it .
Cleave (
)
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- *Can be found leaning against a display case in Inquisitor's Chamber, Crèche Y'llek X: 1383 Y: -659.
Notes
- UUID: 64cdd668-5c09-48f3-a064-d4581156ca31
- Max stacks of Force Conduit: 7
Conditions
Duration: 2 turns
Bludgeoning,
Piercing, and
Slashing damage against the affected entity is reduced by 1 per turn remaining.
- If the entity takes damage while it has 5 or more turns remaining, it deals 1d4
Force damage in a 6 m / 20 ft radius.
- Force Conduit has a maximum
Duration: 7 turns.