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Classes: Difference between revisions
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| image = Fighter Class Icon.png | | image = Fighter Class Icon.png | ||
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A character's class in [[Baldur's Gate 3]] is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities. | A character's class in [[Baldur's Gate 3]] is one of their primary defining features. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character is able to interact with the world. Classes determine most of a character's abilities - both in and out of combat. As a character advances in levels in a class they will gain incredible new powers and abilities. | ||
The maximum character level in Baldur's Gate 3 is level 12. | The maximum character level in Baldur's Gate 3 is level 12. | ||
Each class grants characters special dialogue choices only available to that class. | Each class grants characters special dialogue choices only available to that class. Each class also has unique spellcasting animations (while attack animations are based on race). | ||
''See also: [[Character Creation]]'' | ''See also: [[Character Creation]]'' | ||
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[[File:Barbarian Class 300px.png|100px|left|link=Barbarian]] | [[File:Barbarian Class 300px.png|100px|left|link=Barbarian]] | ||
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Berserker Subclass 300px.png|[[Berserker]]|link=Berserker | Berserker Subclass 300px.png|[[Berserker]]|link=Berserker | ||
Wildheart Subclass 300px.png|[[Wildheart]]|link=Wildheart | Wildheart Subclass 300px.png|[[Wildheart]]|link=Wildheart | ||
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[[File:Bard Class Icon.png|100px|left|link=Bard]] | [[File:Bard Class Icon.png|100px|left|link=Bard]] | ||
You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. | You know music is more than a fancy - it is power. Through study and adventure, you have mastered song, speech, and the magic within. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
College Of Lore Icon.png|[[College of Lore]]|link=College of Lore | College Of Lore Icon.png|[[College of Lore]]|link=College of Lore | ||
College Of Valor Icon.png|[[College of Valour]]|link=College of Valour | College Of Valor Icon.png|[[College of Valour]]|link=College of Valour | ||
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[[File:Cleric Class 300px.png|100px|left|link=Cleric]] | [[File:Cleric Class 300px.png|100px|left|link=Cleric]] | ||
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. | Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Life Domain Subclass 300px.png|[[Life Domain]]|link=Life Domain | Life Domain Subclass 300px.png|[[Life Domain]]|link=Life Domain | ||
Light Domain Subclass 300px.png|[[Light Domain]]|link=Light Domain | Light Domain Subclass 300px.png|[[Light Domain]]|link=Light Domain | ||
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[[File:Druid Class 300px.png|100px|left|link=Druid]] | [[File:Druid Class 300px.png|100px|left|link=Druid]] | ||
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Circle Of The Land Icon.png|[[Circle of the Land]]|link=Circle of the Land | Circle Of The Land Icon.png|[[Circle of the Land]]|link=Circle of the Land | ||
Circle_Of_The_Moon_Icon.png|[[Circle of the Moon]]|link=Circle of the Moon | Circle_Of_The_Moon_Icon.png|[[Circle of the Moon]]|link=Circle of the Moon | ||
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[[File:Fighter Class Icon.png|100px|left|link=Fighter]] | [[File:Fighter Class Icon.png|100px|left|link=Fighter]] | ||
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. | Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Battle Master Icon.png|[[Battle Master]]|link=Battle Master | Battle Master Icon.png|[[Battle Master]]|link=Battle Master | ||
Eldritch Knight Icon.png|[[Eldritch Knight]]|link=Eldritch Knight | Eldritch Knight Icon.png|[[Eldritch Knight]]|link=Eldritch Knight | ||
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[[File:Paladin Class Icon.png|100px|left|link=Paladin]] | [[File:Paladin Class Icon.png|100px|left|link=Paladin]] | ||
Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. | Fuelled by the Oath you swore to uphold justice and righteousness, you are a beacon of hope in dark times. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Paladin Oath of the Ancients Icon.png|[[Oath of the Ancients]]|link=Oath of the Ancients | Paladin Oath of the Ancients Icon.png|[[Oath of the Ancients]]|link=Oath of the Ancients | ||
Paladin Oath of Devotion Icon.png|[[Oath of Devotion]]|link=Oath of Devotion | Paladin Oath of Devotion Icon.png|[[Oath of Devotion]]|link=Oath of Devotion | ||
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[[File:Ranger Class Icon.png|100px|left|link=Ranger]] | [[File:Ranger Class Icon.png|100px|left|link=Ranger]] | ||
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. | Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Hunter Icon.png|[[Hunter]]|link=Hunter | Hunter Icon.png|[[Hunter]]|link=Hunter | ||
Beast Master Icon.png|[[Beast Master]]|link=Beast Master | Beast Master Icon.png|[[Beast Master]]|link=Beast Master | ||
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[[File:Rogue Class Icon.png|100px|left|link=Rogue]] | [[File:Rogue Class Icon.png|100px|left|link=Rogue]] | ||
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. | With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Arcane Trickster Icon old.png|[[Arcane Trickster]]|link=Arcane Trickster | Arcane Trickster Icon old.png|[[Arcane Trickster]]|link=Arcane Trickster | ||
Thief Icon.png|[[Thief]]|link=Thief | Thief Icon.png|[[Thief]]|link=Thief | ||
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[[File:Sorcerer Class Icon.png|100px|left|link=Sorcerer]] | [[File:Sorcerer Class Icon.png|100px|left|link=Sorcerer]] | ||
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. | Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Draconic Bloodline Subclass Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline | Draconic Bloodline Subclass Icon.png|[[Draconic Bloodline]]|link=Draconic Bloodline | ||
Wild Magic Subclass Icon.png|[[Wild Magic]]|link=Wild Magic | Wild Magic Subclass Icon.png|[[Wild Magic]]|link=Wild Magic | ||
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[[File:Warlock Class Icon.png|100px|left|link=Warlock]] | [[File:Warlock Class Icon.png|100px|left|link=Warlock]] | ||
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. | Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
The Fiend Subclass Icon.png|[[The Fiend]]|link=The Fiend | The Fiend Subclass Icon.png|[[The Fiend]]|link=The Fiend | ||
The Great Old One Subclass Icon.png|[[The Great Old One]]|link=The Great Old One | The Great Old One Subclass Icon.png|[[The Great Old One]]|link=The Great Old One | ||
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[[File:Wizard Class Icon.png|100px|left|link=Wizard]] | [[File:Wizard Class Icon.png|100px|left|link=Wizard]] | ||
Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. | Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research. | ||
<gallery heights=100px mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Abjuration School Subclass Icon.png|[[Abjuration School]]|link=Abjuration School | Abjuration School Subclass Icon.png|[[Abjuration School]]|link=Abjuration School | ||
Evocation School Subclass Icon.png|[[Evocation School]]|link=Evocation School | Evocation School Subclass Icon.png|[[Evocation School]]|link=Evocation School |