271
editsMore actions
→Equipment
Line 34: | Line 34: | ||
=Equipment= | =Equipment= | ||
These are items that, when worn, provide passive effects or allow the wearer to summon creatures or buff summoned creatures. These are helpfully organized by the act in which they appear, which should help identify which tools are available to you based on where you are in the game. | |||
==Equipment that Summons Creatures== | ==Equipment that Summons Creatures== | ||
Line 63: | Line 54: | ||
*{{SmIconLink|Killer's_Sweetheart_Icon.png|Crypt Lord Ring}} grants a cast of [[Create Undead]] once per Long Rest. | *{{SmIconLink|Killer's_Sweetheart_Icon.png|Crypt Lord Ring}} grants a cast of [[Create Undead]] once per Long Rest. | ||
**'''Location:''' Received from Thrumbo if he survives the [[Find Mystic Carrion's Servant]] quest. | **'''Location:''' Received from Thrumbo if he survives the [[Find Mystic Carrion's Servant]] quest. | ||
==Equipment that Enhance Summoned Creatures== | |||
===Act 1=== | |||
*{{SmIconLink|Abyss Beckoners Icon.png|Abyss Beckoners}} provides resistance to *all* damage types to *all* summoned creatures while the effect is active, but will cause the creatures to go mad if they fail a Wisdom Saving Throw. I would recommend that you start using this probably after you enter Act 3, once you have enough summoned creatures that the madness debuff isn't super debilitating, and possibly only if your summoned creatures really need the durability boost. You can turn the passive effect on and off without consuming an action, so use the {{SmIconLink|Abyss Beckoners Icon.png|Abyss Beckoners}} to prevent big AoE damage, and then turn the effect off once enemies have exhausted their spell slots. | |||
**'''Location:''' Zhentarim Hideout, behind a locked door in the back of the cave. | |||
===Act 2=== | |||
*{{SmIconLink|Circle of Bones Icon.png|Circle of Bones}} provides permanent physical resistance to all nearby allied undead as long as the circlet is equipped. | |||
**'''Location:''' Looted from [[Balthazar]] in either the Gauntlet of Shar or the Mind Flayer Colony. | |||
===Act 3=== | |||
=Summoning Spells or Cantrips (including comparable scrolls)= | =Summoning Spells or Cantrips (including comparable scrolls)= |