670
edits→Ranger
(Some initial differences in Rogue features were patched out later on.) |
(→Ranger) |
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{{:Favoured Enemy|1=1}} | {{:Favoured Enemy|1=1}} | ||
*[[Natural Explorer]] is a set of unique passive features rather than uninhibited terrain movement and | *[[Natural Explorer]] is a set of unique passive features rather than uninhibited terrain movement and Intelligence/Wisdom proficiency check doubling: | ||
{{:Natural Explorer|1=1}} | {{:Natural Explorer|1=1}} | ||
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===={{Class|Hunter}}==== | ===={{Class|Hunter}}==== | ||
*Hunters get both [[Volley]] and [[Whirlwind Attack]] rather than having choose one or the other. | *Hunters get both [[Volley]] and [[Whirlwind Attack]] at level 11, rather than having choose one or the other. | ||
**Both options are implemented as an AoE attack rather than picking specific targets, and will damage friendly NPCs (though not companions). | |||
===={{Class|Beast Master}}==== | ===={{Class|Beast Master}}==== | ||
*The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | *The [[Summon Companion]] options are limited to Bear, Boar, Dire Raven, Wolf, or Wolf Spider, and have unique stats rather than monster stats. | ||
**The companion acts on its own initiative and does not require an action to command. | **The companion acts on its own initiative rather than the Ranger's, and does not require the Ranger to take an action to command it. | ||
**The companion can be swapped out or resummoned once per short rest. | **The companion can be swapped out or resummoned once per short rest. | ||
**The companion adds the proficiency bonus to their attack rolls, damage rolls, Saving Throws and Armour Class at 5th level and not at 3rd level. | **The companion adds the proficiency bonus to their attack rolls, damage rolls, Saving Throws and Armour Class at 5th level and not at 3rd level. | ||
*At 5th level, 8th level and 11th level the animal companion gains additional | *At 5th level, 8th level, and 11th level the animal companion gains additional hit points. | ||
*At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores. | *At 5th level and 11th level the animal companion gain additional abilities and increase their abiliity scores. | ||
===={{Class|Gloom Stalker}}==== | ===={{Class|Gloom Stalker}}==== | ||
*The | *The [[Dread Ambusher]] initiative bonus is +3 rather than the Wisdom Ability Score Modifier. To get the extra damage for a first-round attack one must use the [[Dread Ambusher (Melee)]] or [[Dread Ambusher (Ranged)]] actions. | ||
*For '''Umbral Sight''', rather than getting normal [[Darkvision (Spell)|Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | *For '''Umbral Sight''', rather than getting normal [[Darkvision (Spell)|Darkvision]], [[Superior Darkvision]] if the race already had [[Darkvision]], Gloom Stalkers get [[Superior Darkvision]] in all cases. | ||
*Gloom Stalkers get the always prepared ritual spell [[Disguise Self]]. | *Gloom Stalkers get the always prepared ritual spell [[Disguise Self]] at level 3. | ||
*Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5. | *Gloom Stalkers get the always prepared spell [[Misty Step]] at level 5, instead of Rope Trick. | ||
*The level 7 feature | *The level 7 feature [[Iron Mind]] gives Proficiency in Wisdom and Intelligence Saving Throws. | ||
**As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | **As opposed to just Wisdom with a choice of Intelligence or Charisma if the Gloom Stalker already had Wisdom saving throw proficiency. | ||
=={{Class|Rogue}}== | =={{Class|Rogue}}== |