Template:Damage info/Primitive: Difference between revisions
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<includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{# | <includeonly><div class="bg3wiki-info-blob">{{#if: {{{die|}}} | {{DieIcon | D{{{die}}} | {{{type}}} }} }} {{DamageColor | {{{type}}} | {{#switch: {{{flat value|}}} | <!--empty--> = <!--nothing--> | proficiency = [[Proficiency Bonus]] | #default = {{{flat value}}} }}{{#if: {{{die|}}} | {{#if:{{{con|}}} | + |}}{{{count}}}d{{{die}}} }} {{#switch: {{{plus|0}}} | 0 = | + {{{plus}}} }} {{#if: {{{die|}}} | ({{#expr: {{{count}}} + {{{plus|0}}} }}~{{#expr: {{{count}}}*{{{die}}} + {{{plus|0}}} }}) }} {{DamageModifier | {{{modifier|}}} }} {{#ifeq: {{{type|}}} | Healing | {{DamageType | {{{type}}} | hit points }} | {{DamageType | {{{type}}} }} damage}} {{#if: {{{per|}}} | per {{{per}}} }} {{#if:{{{con|}}} | (Conditional)|}}}} {{#if: {{{save|}}} | ({{#switch:{{{save}}} | no | none = No [[Saving Throw]] allowed | #default = [[Saving Throw|{{{save}}} Save]] to {{#switch: {{{save effect|}}} | half | halve = halve | #default = negate }} }})}}</div>{{#ifeq:{{{type|}}}|Healing|[[Category:Sources of healing]]|{{Main only|[[Category:Sources of {{{type}}} damage]]}}}}</includeonly><noinclude> | ||
Examples: | Examples: | ||
{{code|<nowiki>{{DamageInfo | 2 | Acid }}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 2 | Acid }}</nowiki>}} | ||
{{DamageInfo | 2 | Acid }} | {{DamageInfo | 2 | Acid }} | ||
--- | |||
{{code|<nowiki>{{DamageInfo | prof | Acid }}</nowiki>}} | |||
{{DamageInfo | prof | Acid }} | |||
--- | |||
{{code|<nowiki>{{DamageInfo | proficiency | Acid }}</nowiki>}} | |||
{{DamageInfo | proficiency | Acid }} | |||
--- | --- |
Revision as of 23:23, 5 November 2023
Examples:
{{DamageInfo | 2 | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | prof | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | proficiency | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | +2 | Acid }}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Slashing}}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png)
---
{{DamageInfo | 4d6 | Radiant}}
![D6 Radiant.png](/w/images/thumb/a/a5/D6_Radiant.png/27px-D6_Radiant.png)
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
---
{{DamageInfo | 1d4+1 | Force}}
![D4 Force.png](/w/images/thumb/8/86/D4_Force.png/31px-D4_Force.png)
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png)
---
{{DamageInfo | 2d10 | Fire | per = ray }}
![D10 Fire.png](/w/images/thumb/e/ea/D10_Fire.png/29px-D10_Fire.png)
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
---
{{DamageInfo | 1d12 | Poison | per = turn }}
![D12 Poison.png](/w/images/thumb/b/bd/D12_Poison.png/29px-D12_Poison.png)
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | 2d6 | Psychic | save = Wisdom }}
---
{{DamageInfo | +2 | Acid | con}}
![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png)
---
{{DamageInfo | 2d6 | Healing}}
![D6 Healing.png](/w/images/thumb/7/74/D6_Healing.png/27px-D6_Healing.png)
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png)
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}
.