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Soul Catching: Difference between revisions
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(Redirected page to Gloves of Soul Catching) Tag: New redirect |
HiddenDragon (talk | contribs) (Removed redirect to Gloves of Soul Catching) Tag: Removed redirect |
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{{Passive feature page | |||
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone who is unarmed. | |||
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | |||
| condition = Grasp Essence | |||
| condition duration = 2 | |||
| recharge = Per Turn | |||
| granted by items = Gloves of Soul Catching | |||
}} |
Revision as of 10:21, 20 November 2023
Soul Catching is a passive feature that heals the wearer if they hit someone who is unarmed.
Description
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
Details
- Recharge: Per Turn
Condition: Grasp Essence
Duration: 2 turns
- When you hit a creature with an unarmed attack, you can regain 10hit points or choose to gain Advantage on Attack Rolls or Saving Throws before the end of your next turn.
How to learn
Granted by the equipment: