Talk:Diamondsbane: Difference between revisions
Latest comment: 28 December 2023 by GoingMenthol in topic Objects, inanimate objects
GoingMenthol (talk | contribs) (Created page with "== Objects, inanimate objects == After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --~~~~") |
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== Objects, inanimate objects == | == Objects, inanimate objects == | ||
After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 17:44, 28 December 2023 (CET) | After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --[[User:GoingMenthol|GoingMenthol]] ([[User talk:GoingMenthol|talk]]) 17:44, 28 December 2023 (CET) | ||
:Things found in combat that count: [[Umbral Tremor]] |
Revision as of 19:18, 28 December 2023
Objects, inanimate objects
After crafting the Adamantine Mace, I've now realised that the automatic critical hit is not for humanoid enemies, but for environmental objects, like crates, walls, barrels, etc. I haven't tried on automatons yet --GoingMenthol (talk) 17:44, 28 December 2023 (CET)
- Things found in combat that count: Umbral Tremor