Radiating Orb (Condition): Difference between revisions

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*{{MdRarityItem|Luminous Gloves}}: When the wearer deals {{DamageType|Radiant}} damage, the target receives 1 turn of {{Cond|Radiating Orb}}.
*{{MdRarityItem|Luminous Gloves}}: When the wearer deals {{DamageType|Radiant}} damage, the target receives 1 turn of {{Cond|Radiating Orb}}.
*{{MdRarityItem|The Sacred Star}}: On a hit, inflict 1 turn of {{Cond|Radiating Orb}} upon the target.
*{{MdRarityItem|The Sacred Star}}: On a hit, inflict 1 turn of {{Cond|Radiating Orb}} upon the target.
*{{MdRarityItem|Luminous Armour}}: When the wearer deals {{DamageType|Radiant}} damage, they cause a {{SAI|Radiant Shockwave}} that inflict {{Cond|Radiating Orb}} in a {{Distance|m=3|ft=10}} radius for 2 turns.
*{{MdRarityItem|Luminous Armour}}: When the wearer deals {{DamageType|Radiant}} damage, they cause a {{SAI|Radiant Shockwave}} that inflicts {{Cond|Radiating Orb}} in a {{Distance|m=3|ft=10}} radius for 2 turns.


== Notes ==
== Notes ==
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}.
* The bright light from this condition counts as [[Daylight]] and will affect creatures with {{SAI|Sunlight Sensitivity}} or {{SAI|Sunlight Weakness}}.
*Duration of the condition is limited to a maximum of ten turns.
*Duration of the condition is limited to a maximum of ten turns.

Revision as of 05:24, 6 January 2024

  • Affected entity has -1 to Attack Rolls per remaining turn. It also sheds bright light in an area surrounding it.

Template:Up to date

Items that apply Reverberation

Notes