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Line 31: |
Line 31: |
| | {{SAI|Rally}} || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} || | | | {{SAI|Rally}} || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}} || |
| |- | | |- |
| | {{SAI|Riposte}} || When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{C|1d8 Physical damage}}. | | | {{SAI|Riposte}} |
| | | When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{C|1d8 Physical damage}}. |
|
| |
|
| This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. || | | This is a [[Reaction (Combat)|Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed. |
| | | |
| |- | | |- |
| | {{SAI|Sweeping Attack}} || Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. || | | | {{SAI|Sweeping Attack}} || Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. || |
Latest revision as of 17:45, 9 January 2024
These manoeuvres are only available to Battle Master subclass.
Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
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These cantrips and spells are available only to Eldritch Knight subclass.
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Burning Hands](/w/images/thumb/c/cf/Burning_Hands_Icon.webp/40px-Burning_Hands_Icon.webp.png) |
Burning Hands |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Each flammable target is hit with 3d6 Fire damage. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
![Magic Missile](/w/images/thumb/d/d4/Magic_Missile_Icon.webp/40px-Magic_Missile_Icon.webp.png) |
Magic Missile |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Thunderwave](/w/images/thumb/0/04/Thunderwave_Icon.webp/40px-Thunderwave_Icon.webp.png) |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
5m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
![Witch Bolt](/w/images/thumb/d/d2/Witch_Bolt_Icon.webp/40px-Witch_Bolt_Icon.webp.png) |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Burning Hands](/w/images/thumb/c/cf/Burning_Hands_Icon.webp/40px-Burning_Hands_Icon.webp.png) |
Burning Hands |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Each flammable target is hit with 3d6 Fire damage. |
![Charm Person](/w/images/thumb/b/bc/Charm_Person_Icon.webp/40px-Charm_Person_Icon.webp.png) |
Charm Person |
Enchantment |
Bard
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
![Disguise Self](/w/images/thumb/8/8d/Disguise_Self_Icon.webp/40px-Disguise_Self_Icon.webp.png) |
Disguise Self |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Magically change all aspects of your appearance. |
![Enhance Leap](/w/images/thumb/4/46/Enhance_Leap_Icon.webp/40px-Enhance_Leap_Icon.webp.png) |
Enhance Leap |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
![Expeditious Retreat](/w/images/thumb/d/d6/Expeditious_Retreat_Icon.webp/40px-Expeditious_Retreat_Icon.webp.png) |
Expeditious Retreat |
Transmutation |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
![False Life](/w/images/thumb/f/f2/False_Life_Icon.webp/40px-False_Life_Icon.webp.png) |
False Life |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. |
![Feather Fall](/w/images/thumb/0/00/Feather_Fall_Icon.webp/40px-Feather_Fall_Icon.webp.png) |
Feather Fall |
Transmutation |
Bard
Sorcerer
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
9m |
|
You and nearby allies gain Immunity to Falling damage. |
![Find Familiar](/w/images/thumb/8/8b/Find_Familiar_Cat_Icon.webp/40px-Find_Familiar_Cat_Icon.webp.png) |
Find Familiar |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
18 m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Longstrider](/w/images/thumb/3/35/Longstrider_Icon.webp/40px-Longstrider_Icon.webp.png) |
Longstrider |
Transmutation |
Bard
Druid
Ranger
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
![Magic Missile](/w/images/thumb/d/d4/Magic_Missile_Icon.webp/40px-Magic_Missile_Icon.webp.png) |
Magic Missile |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Ray of Sickness](/w/images/thumb/7/74/Ray_of_Sickness_Icon.webp/40px-Ray_of_Sickness_Icon.webp.png) |
Ray of Sickness |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
CON |
18m |
|
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png) |
Possibly Poisons the target. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderwave](/w/images/thumb/0/04/Thunderwave_Icon.webp/40px-Thunderwave_Icon.webp.png) |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
5m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
![Witch Bolt](/w/images/thumb/d/d2/Witch_Bolt_Icon.webp/40px-Witch_Bolt_Icon.webp.png) |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Arcane Lock](/w/images/thumb/7/79/Arcane_Lock_Icon.webp/40px-Arcane_Lock_Icon.webp.png) |
Arcane Lock |
Abjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock. |
![Blindness](/w/images/thumb/5/5a/Blindness_Icon.webp/40px-Blindness_Icon.webp.png) |
Blindness |
Necromancy |
Bard
Cleric
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
CON |
18m |
|
|
Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
Attack rolls against it have Advantage and the foe attacks with Disadvantage. |
![Blur](/w/images/thumb/0/0d/Blur_Icon.webp/40px-Blur_Icon.webp.png) |
Blur |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Attackers have Disadvantage on Attack rolls against you. |
![Cloud of Daggers](/w/images/thumb/3/3d/Cloud_of_Daggers_Icon.webp/40px-Cloud_of_Daggers_Icon.webp.png) |
Cloud of Daggers |
Conjuration |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Conjure a cloud of spinning daggers that attack anyone inside. |
![Crown of Madness](/w/images/thumb/4/48/Crown_of_Madness_Icon.webp/40px-Crown_of_Madness_Icon.webp.png) |
Crown of Madness |
Enchantment |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
![Darkness](/w/images/thumb/b/bf/Darkness_Icon.webp/40px-Darkness_Icon.webp.png) |
Darkness |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
![Darkvision (spell)](/w/images/thumb/0/01/Darkvision_spell_Icon.webp/40px-Darkvision_spell_Icon.webp.png) |
Darkvision |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. |
![Detect Thoughts](/w/images/thumb/b/b6/Detect_Thoughts_Icon.webp/40px-Detect_Thoughts_Icon.webp.png) |
Detect Thoughts |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
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0 |
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Focus your mind to read the thoughts of certain creatures while talking to them. |
![Enlarge/Reduce](/w/images/thumb/c/c6/Enlarge_Reduce_Icon.webp/40px-Enlarge_Reduce_Icon.webp.png) |
Enlarge/Reduce |
Transmutation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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9 m |
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Make a creature larger or smaller. Either option has a duration of 10 turns.
This affects their weapon damage and Strength Checks and Saving throws. |
![Flaming Sphere](/w/images/thumb/6/66/Flaming_Sphere_Icon.webp/40px-Flaming_Sphere_Icon.webp.png) |
Flaming Sphere |
Conjuration |
Druid
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
2m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Summon a Flaming Sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere. |
![Gust of Wind](/w/images/thumb/5/58/Gust_of_Wind_Icon.webp/40px-Gust_of_Wind_Icon.webp.png) |
Gust of Wind |
Evocation |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
12m |
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Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
![Hold Person](/w/images/thumb/7/75/Hold_Person_Icon.webp/40px-Hold_Person_Icon.webp.png) |
Hold Person |
Enchantment |
Bard
Cleric
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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WIS |
18m |
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Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition. |
![Invisibility (spell)](/w/images/thumb/4/4e/Invisibility_spell_Icon.webp/40px-Invisibility_spell_Icon.webp.png) |
Invisibility |
Illusion |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. |
![Knock](/w/images/thumb/a/a4/Knock_Icon.webp/40px-Knock_Icon.webp.png) |
Knock |
Transmutation |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
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Unlock an object that is held shut by a mundane lock. |
![Magic Weapon](/w/images/thumb/9/9c/Magic_Weapon_Icon.webp/40px-Magic_Weapon_Icon.webp.png) |
Magic Weapon |
Transmutation |
Paladin
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls. |
![Melf's Acid Arrow](/w/images/thumb/6/67/Melf%27s_Acid_Arrow_Icon.webp/40px-Melf%27s_Acid_Arrow_Icon.webp.png) |
Melf's Acid Arrow |
Evocation |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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![Damage Types](/w/images/thumb/5/5f/Acid_Damage_Icon.png/25px-Acid_Damage_Icon.png) |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
![Mirror Image](/w/images/thumb/4/41/Mirror_Image_Icon.webp/40px-Mirror_Image_Icon.webp.png) |
Mirror Image |
Illusion |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
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Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class by 3. |
![Misty Step](/w/images/thumb/1/1f/Misty_Step_Icon.webp/40px-Misty_Step_Icon.webp.png) |
Misty Step |
Conjuration |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
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18 m |
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Surrounded by silver mist, you teleport to an unoccupied space you can see. |
![Phantasmal Force](/w/images/thumb/a/ac/Phantasmal_Force_Icon.webp/40px-Phantasmal_Force_Icon.webp.png) |
Phantasmal Force |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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INT |
18m |
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Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. |
![Ray of Enfeeblement](/w/images/thumb/7/7b/Ray_of_Enfeeblement_Icon.webp/40px-Ray_of_Enfeeblement_Icon.webp.png) |
Ray of Enfeeblement |
Necromancy |
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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Weaken a foe: they deal half damage with weapon attacks using Strength. |
![Scorching Ray](/w/images/thumb/8/8e/Scorching_Ray_Icon.webp/40px-Scorching_Ray_Icon.webp.png) |
Scorching Ray |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
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18m |
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![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage. |
![See Invisibility (spell)](/w/images/thumb/c/c3/See_Invisibility_Icon.webp/40px-See_Invisibility_Icon.webp.png) |
See Invisibility |
Divination |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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0 |
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Become able to see Invisible creatures, and possibly reveal them to others. |
![Shadow Blade](/w/images/thumb/6/6e/Shadow_Blade_Icon.webp/40px-Shadow_Blade_Icon.webp.png) |
Shadow Blade |
Illusion |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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1.5m |
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![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png) |
Weave a shadowy shortsword in your hand that deals 2d8 Psychic damage. |
![Shatter](/w/images/thumb/c/c5/Shatter_Icon.webp/40px-Shatter_Icon.webp.png) |
Shatter |
Evocation |
Bard
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
3m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Damages all nearby creatures and objects. |
![Web](/w/images/thumb/8/8b/Web_Icon.webp/40px-Web_Icon.webp.png) |
Web |
Conjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
4m |
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Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs. |
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Manoeuvres
Distracting Strike
Goading Attack
Riposte
- Evasive Footwork
- Menacing Attack (Melee)
- Rally
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