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''' | '''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them. | ||
==Falling Damage Formula== | |||
== | The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health | ||
*Falls of less than '''{{Distance|m=4|ft=12}}''' Deal no damage. | |||
*Falls over '''{{Distance|m=4|ft=12}}''' Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}} | |||
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area. | |||
==Falling Damage Resistance and Immunity== | |||
== | |||