Guide:Thrileon's Guide to Double alchemy crafts: Difference between revisions

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(The math was wrong. He was missing two 00s in his calculation of hitting two 1s with two d20s (1/20 * 1/20 = .0025%; not .25%).)
(fix very last percentage calculated and some spelling errors)
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* We start with 2 level on wizard to get the Experimental Alchemy. At this point we have 55% success chance.  
* We start with 2 level on wizard to get the Experimental Alchemy. At this point we have 55% success chance.  
* Because 15dc (+2 medicine proficiency +3 wisdom) -> 1D20 = We need 10 or moree on dice.
* Because 15dc (+2 medicine proficiency +3 wisdom) -> 1D20 = We need 10 or more on dice.




* Now we Multyclass to get 4 levels with Cleric.
* Now we Multiclass to get 4 levels with Cleric.
* From first level of Cleric we get Guidance. That will give us 1D4 bonus on roll at craft for now.
* From first level of Cleric we get Guidance. That will give us 1D4 bonus on roll at craft for now.
* From level 3 Cleric we get Enchance Ability spell. We buff our self Enchance Ability -> Owl's Wisdom to get advantage every time we craft with alchemy. From now on we dont use guidance with this toon only Owl's Wisdom because both are concentration spells and advantage is much better than 1d4. (if you have some other toon to give guidance to crafter is welcome).
* From level 3 Cleric we get Enhance Ability spell. We buff our self Enhance Ability -> Owl's Wisdom to get advantage every time we craft with alchemy. From now on we don't use guidance with this toon only Owl's Wisdom because both are concentration spells and advantage is much better than 1d4. (if you have some other toon to give guidance to crafter is welcome).
* From level 4 cleric select FEAT -> Ability Improvement -> +2 wisdom.  
* From level 4 cleric select FEAT -> Ability Improvement -> +2 wisdom.  
* At this point we have +3 from medicine + 4 from wisdom + advantage. So we need to hit 8+ with one of the two dices. (+ 1d4 guidance from another toon?).
* At this point we have +3 from medicine + 4 from wisdom + advantage. So we need to hit 8+ with one of the two dices. (+ 1d4 guidance from another toon?).




* Now we multyclass again to get 4 levels with Bard.  
* Now we multiclass again to get 4 levels with Bard.  
* First two levels dont have anything important  
* First two levels don't have anything important  
* But at 3rd level of bard we sellect Expertice Medicine. To increase more our bonus to roll.  
* But at 3rd level of bard we select Expertice Medicine. To increase more our bonus to roll.  
* At level 4 Bard we select FEAT -> Ability Improvement -> +2 wisdom.   
* At level 4 Bard we select FEAT -> Ability Improvement -> +2 wisdom.   
* And this is it.  
* And this is it.  
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* You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom.
* You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom.
* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15.
* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15.
* Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.0025% chance to hapen....
* Because more bonuses are useless the only useful thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices instead of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to happen....

Revision as of 00:19, 18 February 2024

In this guide i will show how you can get 99.75% chance to craft x2 potions per craft on alchemy.

we need level 10 character to get there. But we have good chances before that. (sorry for my english english is not my native language)


First we need the character. i prefer to use hireling because this character will stay in camp is not going to fight. so step by step. i will show you the important choises and then ill explain everything.

  • Level 1 - Wizard lvl 1 - 16 wisdom + medicine proficiency
  • Level 2 - Wizard lvl 2 - Subclass Trasmutation
  • Level 3 - Cleric lvl 1 - Guidance cantrip
  • Level 4 - Cleric lvl 2 -
  • Level 5 - Cleric lvl 3 - Spell : Encance Ability
  • Level 6 - Cleric lvl 4 - Feat -> Ability Improvement -> +2 Wisdom
  • Level 7 - Bard lvl 1 -
  • Level 8 - Bard lvl 2 -
  • Level 9 - Bard lvl 3 - Expertice Medicine
  • Level 10 - Bard lvl 4 - Feat -> Ability Improvement -> +2 Wisdom


How it works. The wizard - Trasmutation school at level 2 gets Experimental Alchemy (subclass Feature) where You can brew two alchemical solutions instead of one when combining extracts, if you succeed a DC 15 Medicine Check (Wisdom). Then we increase our Dice bonus from other subclasses to increase our chances to success to 99.75% at lvl 10.


  • We start with 2 level on wizard to get the Experimental Alchemy. At this point we have 55% success chance.
  • Because 15dc (+2 medicine proficiency +3 wisdom) -> 1D20 = We need 10 or more on dice.


  • Now we Multiclass to get 4 levels with Cleric.
  • From first level of Cleric we get Guidance. That will give us 1D4 bonus on roll at craft for now.
  • From level 3 Cleric we get Enhance Ability spell. We buff our self Enhance Ability -> Owl's Wisdom to get advantage every time we craft with alchemy. From now on we don't use guidance with this toon only Owl's Wisdom because both are concentration spells and advantage is much better than 1d4. (if you have some other toon to give guidance to crafter is welcome).
  • From level 4 cleric select FEAT -> Ability Improvement -> +2 wisdom.
  • At this point we have +3 from medicine + 4 from wisdom + advantage. So we need to hit 8+ with one of the two dices. (+ 1d4 guidance from another toon?).


  • Now we multiclass again to get 4 levels with Bard.
  • First two levels don't have anything important
  • But at 3rd level of bard we select Expertice Medicine. To increase more our bonus to roll.
  • At level 4 Bard we select FEAT -> Ability Improvement -> +2 wisdom.
  • And this is it.
  • You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom.
  • 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15.
  • Because more bonuses are useless the only useful thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices instead of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to happen....