Guide talk:Thrileon's Guide to Double alchemy crafts: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
Tags: Reverted New topic Source
Line 1: Line 1:
I think you don't really need the Cleric levels; Guidance isn't really necessary if you're a Halfling with +13 to Medicine and Advantage. Transmutation Wizard 2 / Any Bard 10 gets you Experimental Alchemy, Expertise in Medicine at Bard 3, Enhance Ability at Bard 3, 2 ASIs at Bard 4 and 8 for +2 Wisdom each. This build almost guarantees a successful check. The only way to fail would be to roll 2 1's with advantage and then roll another 2 1's for the Halfling Luck rerolls.
I think you don't really need the Cleric levels; Guidance isn't really necessary if you're a Halfling with +13 to Medicine and Advantage. Transmutation Wizard 2 / Any Bard 10 gets you Experimental Alchemy, Expertise in Medicine at Bard 3, Enhance Ability at Bard 3, 2 ASIs at Bard 4 and 8 for +2 Wisdom each. This build almost guarantees a successful check. The only way to fail would be to roll 2 1's with advantage and then roll another 2 1's for the Halfling Luck rerolls.
== Probabilities are wrong ==
Probability is 97.5%. [[Special:Contributions/94.66.36.87|94.66.36.87]] 13:05, 25 March 2024 (CET)

Revision as of 13:05, 25 March 2024

I think you don't really need the Cleric levels; Guidance isn't really necessary if you're a Halfling with +13 to Medicine and Advantage. Transmutation Wizard 2 / Any Bard 10 gets you Experimental Alchemy, Expertise in Medicine at Bard 3, Enhance Ability at Bard 3, 2 ASIs at Bard 4 and 8 for +2 Wisdom each. This build almost guarantees a successful check. The only way to fail would be to roll 2 1's with advantage and then roll another 2 1's for the Halfling Luck rerolls.

Probabilities are wrong

Probability is 97.5%. 94.66.36.87 13:05, 25 March 2024 (CET)Reply[reply]