70,959
edits
m
no edit summary
(Created page) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 27: | Line 27: | ||
== Notes == | == Notes == | ||
* After firing a [[Concussion Grenade]], the grenade impeller gains {{cond|Recharging}} and becomes disabled for 1 turn. | * After firing a [[Concussion Grenade]], the grenade impeller gains {{cond|Recharging}} and becomes disabled for 1 turn. | ||
* Concussion Grenades gain {{cond| | * Concussion Grenades gain {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
* Concussion Grenades gain {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | * Concussion Grenades gain {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. |