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Vampire Regeneration: Difference between revisions
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|icon = Magmatic Regeneration Condition Icon.webp | |icon = Magmatic Regeneration Condition Icon.webp | ||
|summary = '''Vampire Regeneration''' is a passive feature that allows a [[Vampire]] to regenerate 10 hit points at the start of its turn. | |summary = '''Vampire Regeneration''' is a passive feature that allows a [[Vampire]] to regenerate 10 hit points at the start of its turn. | ||
|description = The vampire regains {{DamageText|10|Healing}} at the start of its turn if it isn't in sunlight, or has taken | |description = The vampire regains {{DamageText|10|Healing}} at the start of its turn if it isn't in sunlight, or has taken {{DamageType|Radiant}} damage or damage from [[Holy Water]], in which case this trait doesn't function until the start of its next turn. | ||
| granted by items = | | granted by items = | ||
| used by creatures = Vampire | | used by creatures = Vampire | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 01:46, 2 June 2024
Vampire Regeneration is a passive feature that allows a Vampire to regenerate 10 hit points at the start of its turn.
Description
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water, in which case this trait doesn't function until the start of its next turn.
How to learn
Used by creatures: Vampire