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Grenade Impeller: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Grenade Impeller
| name = Grenade Impeller
| image = Grenade Impeller.png
| image = Grenade Impeller.png
| imagesize = 0.7
| initiative =   
| initiative =   
| proficiency_bonus =
| prof =
| hit_points = 12
| hp = 12
| weight_kg =
| weight kg =
| weight_lb =
| resistances = Piercing resistant full, Necrotic resistant full, Cold resistant full, Radiant resistant full, Thunder immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerability, Lightning vulnerability
| resistant1 = Piercing
| conditions = Sturdy
| resistant2 = Necrotic
| resistant3 = Cold
| resistant4 = Radiant
| immune1 = Thunder
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
| vulnerable1 = Bludgeoning
| vulnerable2 = Lightning
 
| condition1_name = Sturdy
| condition1_description = This material is rather strong. Only a hit that deals at least 10 damage can damage it.
}}
}}



Revision as of 07:58, 22 July 2024

The Grenade Impeller is a device found in Wyrm's Rock Fortress that will fire a Concussion Grenade at enemies that move in front of it. These devices will only become active during combat.

Notes

  • After firing a Concussion Grenade, the grenade impeller gains Recharging Recharging and becomes disabled for 1 turn.
  • Concussion Grenades gain Quickly Ticking Mine Quickly Ticking Mine after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
  • Concussion Grenades gain Unstable Ballistics Unstable Ballistics on Tactician or Honour Mode, preventing them from being picked up entirely.